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  • #31
    Originally posted by MattPilot




    Uhmm.. Duh... Its production overflow. See how the ironworks is 95% complete? Well, obviously it takes less than a turn's worth of hammer to complete, so the rest of it is applied to the next build.
    No need to be condescending. We know there most likely was overflow, and I already admitted to not knowing the answer as to how much.

    Thank you for already pointing out what Tiberieus said a few posts back.... Your usefulness to this thread is overwhelming.

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    • #32
      Originally posted by Saldrin


      No need to be condescending. We know there most likely was overflow, and I already admitted to not knowing the answer as to how much.

      Thank you for already pointing out what Tiberieus said a few posts back.... Your usefulness to this thread is overwhelming.
      Sorry.. didn't mean to sound "condescending".

      On the same note though, your posts weren't overly useful either to this thread


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      • #33
        Just tried it myself, and hammers remained the same after construction of the Iron Works as it was before. Looks like a bug to me.

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        • #34
          Originally posted by MattPilot


          Sorry.. didn't mean to sound "condescending".

          On the same note though, your posts weren't overly useful either to this thread


          Debateable... Since I am playing Rosevelt, and I get a 50% increase when building wonders, I would think there was a game check to ensure the overflow didn't contain hammers from a previous wonder going towards a non-wonder. If this isn't implemented, that is quite the added advantage for Industrious Civs... Taking out the 50% wonder bonus shown when on the last stage of my IW, still leaves one heck of an overflow... Too much of an overflow for the benefit NOT to be there...

          Now either there is a huge bug allowing Industrious civs to carry hammers over to non-wonders, or the IW is working.

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          • #35
            I seem to remember Ironworks not working properly in Civ3 either.

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            • #36
              Originally posted by Saldrin


              Debateable... Since I am playing Rosevelt, and I get a 50% increase when building wonders, I would think there was a game check to ensure the overflow didn't contain hammers from a previous wonder going towards a non-wonder. If this isn't implemented, that is quite the added advantage for Industrious Civs... Taking out the 50% wonder bonus shown when on the last stage of my IW, still leaves one heck of an overflow... Too much of an overflow for the benefit NOT to be there...

              Now either there is a huge bug allowing Industrious civs to carry hammers over to non-wonders, or the IW is working.
              Actually, the "industrious" bonus from wonders gets corrected in an overflow too.

              It just says "-## hammers overflow correction" or something like that.. don't remember, been a while since i played industrious.

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              • #37
                Originally posted by MattPilot


                Actually, the "industrious" bonus from wonders gets corrected in an overflow too.

                It just says "-## hammers overflow correction" or something like that.. don't remember, been a while since i played industrious.
                My point exactly.

                So that would put me somewhere about 45 hammers before IW. In the second screenshot I am almost 110. My max overflow should be if I had 100% overflow: ~45 hammers. That ~90 hammers total. Where then, if IW isn't working, are the other almost 20 hammers coming from?

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                • #38
                  Shields, you heretics.
                  "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
                  "Bill3000: The United Demesos? Boy, I was young and stupid back then.
                  Jasonian22: Bill, you are STILL young and stupid."

                  "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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                  • #39
                    Originally posted by Bill3000
                    Shields, you heretics.
                    Hammers, you goober

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                    • #40
                      I would think that this could easily be verified in the editor?

                      If it is indeed a bug then I hope someone fixes it soon, which shouldn't be too much of a problem judging from someone's earlier post saying that it was simply changing a little xml.

                      I don't know anything about programming but I'll take your word for it.

                      Comment


                      • #41
                        Originally posted by Jerh9e1k5
                        I would think that this could easily be verified in the editor?

                        If it is indeed a bug then I hope someone fixes it soon, which shouldn't be too much of a problem judging from someone's earlier post saying that it was simply changing a little xml.

                        I don't know anything about programming but I'll take your word for it.
                        There is nothing to fix, and there is no bug.

                        Let me explain:

                        Iron and coal must be in the city radius. And you must assign workers to get the hammers. IF one of the resoruces are out of the radius, how can you get hammers?

                        IW can be built anywhere, but you are not going to see the benefit unless what I stated above is all true.

                        Don't beleive me? Start up a game, drop a city in a desert. Put nothing else there except coal and iron, use the editor to mine, road and RR it. Add 3 pop to the city so the tiles are worked. Exit the WB and look at the hammers. Now... go back in the WB, and add IW... exit again, and you will see the increase in production.

                        There is nothing wrong with the IW. There is nothing to fix.
                        Last edited by Saldrin; November 13, 2005, 10:19.

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                        • #42
                          Originally posted by Saldrin


                          There is nothing to fix, and there is no bug.

                          Let me explain:

                          Iron and coal must be in the city radius. And you must assign workers to get the hammers. IF one of the resoruces are out of the radius, how can you get hammers?

                          IW can be built anywhere, but you are not going to see the benefit unless what I stated above is all true.

                          Don't beleive me? Start up a game, drop a city in a desert. Put nothing else there except coal and iron, use the editor to mine, road and RR it. Add 3 pop to the city so the tiles are worked. Exit the WB and look at the hammers. Now... go back in the WB, and add IW... exit again, and you will see the increase in production.

                          There is nothing wrong with the IW. There is nothing to fix.
                          YOu positive about that?

                          Because i just did exactly as you recommended, and it DOESN'T add any bonus.


                          I also went a step further and made sure the city had a factory & a powerplant. Absolutely no bonus whatsoever.

                          Comment


                          • #43
                            Originally posted by MattPilot


                            YOu positive about that?

                            Because i just did exactly as you recommended, and it DOESN'T add any bonus.


                            I also went a step further and made sure the city had a factory & a powerplant. Absolutely no bonus whatsoever.
                            Yep I'm postive, I've done it numerous time and it has worked. It was really noticable after I RRed the tiles.

                            I can post the screenshots of the step by step process if you like.

                            And its small: 50% added to each. So Iron give lets say 4 hammers, with IW it will give 6. Its nothing great, but its there.

                            Comment


                            • #44
                              Originally posted by Saldrin


                              Yep I'm postive, I've done it numerous time and it has worked. It was really noticable after I RRed the tiles.

                              I can post the screenshots of the step by step process if you like.

                              And its small: 50% added to each. So Iron give lets say 4 hammers, with IW it will give 6. Its nothing great, but its there.
                              Even if it were to work like that, thats not the intended use for it.

                              Assuming you get 2+ on each tile for a total of +4 hammers total production - lets be generous and add factory/powerplant/forge bonus to a total of 100%. So thats 8 hammers more per turn.

                              The Ironworks costs 700. So to get a return on investment, you'd have to keep the ironworks AT LEAST 88 turns. Once the iron works is ready to give you a ROI, the game's already over.

                              This "new" system wouldn't even make sense. It work completely different than the old from civ3 did.

                              Comment


                              • #45
                                Actually, I have to take back what I said... Something is very strange.

                                After I gave myself all the techs, there was absolutely no change to anything with or without the IW. I can't recreate what I did earlier, and I don't know what I did different.

                                It seemed giving myself a forge completely negated any bonuses, almost as if there was a cap?

                                So I don't know, I am no longer sure of myself or claim anymore on this. I had a hard time keeping the population working, to see the hammers actually flux inbetween turns. I'm going to build up a city with some food and what not, but I think I was wrong and there is a bug.

                                So... I guess for the time being I was wrong, and I apoligize. I don't have any idea whats going on.

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