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Ironworks does... nothing?

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  • #16
    It was rare enough to get an opportunity to build the iron works in civ3. Needing both coal and iron in the same "fat cross" was really hit or miss when they tightened up the random resource distribution.

    I was happy to see that we only "needed access" but now, I'm back to being disappointed

    Great research Tiberius.
    Haven't been here for ages....

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    • #17
      Originally posted by Bhruic
      From my understanding, that seems to imply that the bonus is just applied to the specific squares (ie, coal and iron), and would be applied to the actual base production.
      Seems to be right, unlesss I'm miscalculating something.

      Iron on grassland = 1 hammer
      Mine on iron = +2 hammers
      Rairoad = +1 hammer
      Total= 4 hammers

      In the screenshot you can see that the tile provides 5 hammers. So, that would be 50% bonus to the iron mine (not to the total tile output)

      Bonus=1 hammer

      Wow, is that a bonus for a 700 shield investement!
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

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      • #18
        I can't believe that this is the real intention of Ironworks. They must have made a mistake during implementation.

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        • #19
          I didn't say anything about how it should work, just how it seems to.

          It's easy enough to change to a better system, by making it have a coal/iron prereq, and moving the bonus from 'bonusyield' to pure 'yield'. Pretty simple XML change.

          Bh

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          • #20
            That's what I meant. I think the way it is currently implemented is not what they intended it to be.

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            • #21
              Well, considering how they toned down all "great" wonders (none of them feels GREAT anymore, at least not for me) I wouldn't be very surprised if this is how the IW is supposed to work, for the sake of game balance

              I hope I'm wrong though.
              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
              --George Bernard Shaw
              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
              --Woody Allen

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              • #22
                I'm not too keen on the numbers, but I do know last game I played, after I built it my city went from 67 hammers to 102 hammers...

                Worked well enough to make me happy.

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                • #23
                  1. Since the XML code is correct
                  2. Since the bonus - directly on the tile or in the city production - is not correct
                  1+2=3. there is a bug



                  or Am I missing something?
                  HTTP Error 404 - File or Directory not found
                  Internet Information Services (IIS)

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                  • #24
                    Did it constantly stay on 102? The production is constalntly recalculated based on civ traits (industrious bonus for wonders for ex), production overflow from previous builds, type of building/unit and so on.

                    You can see it from my screenshots that my hammers output was different based on what I was building.
                    Last edited by Tiberius; November 12, 2005, 21:43.
                    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                    --George Bernard Shaw
                    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                    --Woody Allen

                    Comment


                    • #25
                      I'm trimming the screenshot. I took one before and one after, because I was expecting the "bug" after I read about it somewhere...

                      Gimme a min to upload pics.

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                      • #26
                        Before:



                        After:


                        I didn't mouse over the actual production, I was happy to see such a great change. As to how long it lasted? Not sure, didn't check that.

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                        • #27
                          Mouse over the actual production, maybe the difference comes only from production overflow.

                          How much was the city's output on the very next turn?
                          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                          --George Bernard Shaw
                          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                          --Woody Allen

                          Comment


                          • #28
                            I can't and I don't know, sorry. This was from a game some time ago, and my autosaves have been well over written by now.

                            I was expecting the bug, since I read about it last week. That was the only reason I took the screenshot.

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                            • #29
                              Originally posted by Saldrin
                              Before:



                              After:


                              I didn't mouse over the actual production, I was happy to see such a great change. As to how long it lasted? Not sure, didn't check that.


                              Uhmm.. Duh... Its production overflow. See how the ironworks is 95% complete? Well, obviously it takes less than a turn's worth of hammer to complete, so the rest of it is applied to the next build.

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                              • #30
                                Ironworks Wonder doesn't work, ok.
                                All it does is contribute to the unhealthiness of the city.

                                It doesn't work even if I have both Iron and Coal in the same city radius with everything attached. It just doesn't work, even though the 100% bonus is listed. It doesn't contribute to the final production count; it doesn't help the unit production speed.

                                To any of you having doubts about this claim, go back to your own saved game, and do an actual math on the EFFECT of the Ironworks in your city. Don't just say "oh it's listed as 100% therefore it works for me." Actually count the hammers and you'll see what I mean.

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