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a review of the most underappreciated building of CIV: the harbor

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  • Originally posted by cynyck


    If its 200%, then does 1 not become 3? Which means a loss of 1 with 200% multipliers is even worse, because you will need to gain 3g in a city with no multipliers. Or am I missing something?

    Oh, and thanks for the wonderful insight into harbors.
    Sorry but it's my terminology that might be confusing

    Because the effective multiplier is an aggregate of many factors, I’ve used 200% conversion rate to mean that 1 commerce becomes 2 gold/beakers (output)

    To give an example, bureaucratic capital with library and monastery on an 80% science rate will give a commerce to output rate of

    150% * (80% * 135% + 20%) = 192%

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