Originally posted by Blake
The "Good trade route attraction" effect indeed exists, and is at the expense of other cities. In other words, the harbor cities get better trade routes and other cities get poorer trade routes. There is very much net benefit to this though, it's like the harbor city gets +7 trade income and the rest of your empire loses a total of 4. The net gain would be +3, but amplified by buildings and it's more.
The "Good trade route attraction" effect indeed exists, and is at the expense of other cities. In other words, the harbor cities get better trade routes and other cities get poorer trade routes. There is very much net benefit to this though, it's like the harbor city gets +7 trade income and the rest of your empire loses a total of 4. The net gain would be +3, but amplified by buildings and it's more.
So assuming there are a certain number of "Good" trade routes available, these trade routes go to the Harbor cities first. But once the good trade routes are used up, there's no real benefit from having more harbors. If your empire is large there are very real diminshing returns on the trade income from additional harbors. Most of the benefit may very well come from only 2-3 harbors, in your largest cities.
I'm not so sure on whether this division of trade routes is done at an empire level, but globally: it looks to me like building harbors early is not harming your own other cities that much, however it is harming all civs you are into contact with a little (and gaining you much)
Have the mechanisms of trade routes been determined? To me it appears that they are dependent primarly on city population and not particullary on commerce or anything else. In one game my Capital was terraformed all farms/mines, yet had the highest commerce of any city due to over 70 trade income. My capital was huge, about 26.
I'm probably going to have to test this. What I suspect from intutition is that harbors simply increase the population of the city by 50% for purposes of trade income and trade route ranking, that seems like the easiest way to cause both the trade route value increase and the "trade attraction" (from a programming perspective).
DeepO
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