Originally posted by Heroes
Yeah, civ 4 is quite different from civ 3, -- one building I like a lot is forge!
I really have question about your saying on worker techs here. Sheep and pig needs animal husbandry, clam fishing, rice agriculture (Inca starts with this). All these are cheap techs. OTOH, harbor needs compass, which is much more expensive, isn't it? I guess in most cases I will research these 3 worker techs before compass: animal husbandry for production, fishing for many water resources (food and health), agriculture for farm. Certainly, this depends on resources. If I have only 1 or 2 health resources and they are from water, then it makes a lot of sense to build harbor asap. But that's basically for growth, not for trade route (a nice side effect though).
Yeah, civ 4 is quite different from civ 3, -- one building I like a lot is forge!

I really have question about your saying on worker techs here. Sheep and pig needs animal husbandry, clam fishing, rice agriculture (Inca starts with this). All these are cheap techs. OTOH, harbor needs compass, which is much more expensive, isn't it? I guess in most cases I will research these 3 worker techs before compass: animal husbandry for production, fishing for many water resources (food and health), agriculture for farm. Certainly, this depends on resources. If I have only 1 or 2 health resources and they are from water, then it makes a lot of sense to build harbor asap. But that's basically for growth, not for trade route (a nice side effect though).
DeepO
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