Originally posted by meel
Nah, it takes too long to build everything, especially in the beginning eras. 23 turns to build the absolute weakest unit is just not right. It gets a bit better when you make a worker and have them chop down trees for shields, which really helps crank out settlers, but you'll run out of trees eventually.
Nah, it takes too long to build everything, especially in the beginning eras. 23 turns to build the absolute weakest unit is just not right. It gets a bit better when you make a worker and have them chop down trees for shields, which really helps crank out settlers, but you'll run out of trees eventually.
Most of the time I emphasize city growth immediately and just have it put what shields it can into something I know I will build later anyway (ie: barracks), then once I have 2 or 3 pop I switch around the tiles they work to emphasize production and also change city production to the unit/improvement I want (ie: archer).
Never had to chop any trees to get what I need, though I may try it. I like to keep the ones I don't NEED to chop for health reasons later on.
Originally posted by meel
The warfare system just took such a huge hit in this version that it makes the game less fun for many people. Having to use siege units to weaken enemy units really blows, since you'll lose most of your siege attacking 1 city, and if you want to attack another, you have to go back and make more siege units, and since it takes so long, its a vicious/boring circle. I think they had it right before, siege shouldn't be counter-attacked, they should be defenseless support units.
The warfare system just took such a huge hit in this version that it makes the game less fun for many people. Having to use siege units to weaken enemy units really blows, since you'll lose most of your siege attacking 1 city, and if you want to attack another, you have to go back and make more siege units, and since it takes so long, its a vicious/boring circle. I think they had it right before, siege shouldn't be counter-attacked, they should be defenseless support units.
Originally posted by meel
I just finished a "quick" noble game, and the last hour of the game was literally me doing nothing but hit "Enter" after picking what to build in cities. That's just not that much fun, its more like Sim City/Country than the old Civ's. Conquer the World? Don't think so.
I just finished a "quick" noble game, and the last hour of the game was literally me doing nothing but hit "Enter" after picking what to build in cities. That's just not that much fun, its more like Sim City/Country than the old Civ's. Conquer the World? Don't think so.
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