I have seen a few of our expert players such as Friedrich strongly advocate against large-scale de-forestation. However, I have to ask, why?
Granted they do provide a bit of a health bonus, and they can be eventually upgraded into lumbermills, but I find the benefts of a "hack n slash" policy to forests are too numerous to pass up.
Lets consider some of the advantages of de-forestation.
1. You can convert the tiles into farms or cottages. Clearly, these tile improvements are essential to long-term growth. Farms/cottages are going to be the backbone of your empire in helping grow your population and provide commerce for research/culture/rushing.
2. Cutting the forests down give a nice boost to production which can be very helpful for obtaining the early wonders.
The benefits of keeping forests as far as I can see are
1. Eventually you can build lumbermills, which provide a modest boost to production. But these only come in the second half of the game, while farms/towns could have been benefiting you the whole time. Moreover, with extra food from a farm you could achieve the same effect of a lumbermill with an engineering specialist which would allow you to build up great person points as well.
2. A modest health bonus to the city in question. This is not without it's uses, but the health bonus will only be helpful in certain cirumstances. Perhaps if you have a city that has a large number of both flood plains and forests in it's radius, it may be useful to keep a couple forests around.
Now, there may be something I have overlooked, and in all likelihood there is. But I can't see any compelling reasons to keep forests around in the long-term. The fact that so many beta-testers do is perplexing, and i am very loathe to dismiss their opinions.
Granted they do provide a bit of a health bonus, and they can be eventually upgraded into lumbermills, but I find the benefts of a "hack n slash" policy to forests are too numerous to pass up.
Lets consider some of the advantages of de-forestation.
1. You can convert the tiles into farms or cottages. Clearly, these tile improvements are essential to long-term growth. Farms/cottages are going to be the backbone of your empire in helping grow your population and provide commerce for research/culture/rushing.
2. Cutting the forests down give a nice boost to production which can be very helpful for obtaining the early wonders.
The benefits of keeping forests as far as I can see are
1. Eventually you can build lumbermills, which provide a modest boost to production. But these only come in the second half of the game, while farms/towns could have been benefiting you the whole time. Moreover, with extra food from a farm you could achieve the same effect of a lumbermill with an engineering specialist which would allow you to build up great person points as well.
2. A modest health bonus to the city in question. This is not without it's uses, but the health bonus will only be helpful in certain cirumstances. Perhaps if you have a city that has a large number of both flood plains and forests in it's radius, it may be useful to keep a couple forests around.
Now, there may be something I have overlooked, and in all likelihood there is. But I can't see any compelling reasons to keep forests around in the long-term. The fact that so many beta-testers do is perplexing, and i am very loathe to dismiss their opinions.
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