Originally posted by Velociryx
Thanks ghen! That was a good phrase, no? 
And I think Ag summed up the gist of it quite nicely....that there are some types of investments that resonate more loudly than others (specifically infrastructure), and that it's best, if at all possible, to save what forests you have for those builds.
-=Vel=-


And I think Ag summed up the gist of it quite nicely....that there are some types of investments that resonate more loudly than others (specifically infrastructure), and that it's best, if at all possible, to save what forests you have for those builds.
-=Vel=-
In order to support a large empire early on, however, you are going to need Stonehenge and a religion, or philosophical with one of those for a Great Prophet. Using him to generate money while your cottages or other money resources develop can allow you to hold on to 10 or so cities pretty easily before markets. In this sense workers and cities probably resonate the most later, as the sooner you get those cottages out, the sooner they are producing a lot more gold for you. The sooner you get your cities linked together, also, the sooner you earn money from that.
I've also found that with the above strategy of getting Great Prophets that I can *always* found Christianity. I typically play England so I have philosophical. I chop for Stonehenge after I build my first settler. I use my first prophet as a specialist in the most promising financial area I have. By the time the second prophet comes along, it is still early in the game and I have or nearly have all of the first 5 religion-related techs. This means he can instantly give me Theology. Pretty handy (naturally the third prophet is spent on the special religious building). Since I tend to lean towards expansion, I typically have to spend the first prophet to make a super specialist, otherwise my economy will be in ruins -- as everyone is probably aware, 5 gold is a huge deal in the beginning of the game.
-Drachasor
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