I kept forests my last game and seemed to have terrible production (though I had a lot of water tiles). This game I put workshops in everywhere. My production is sky high. Just the way I like it. I want to keep forests in, but they don't seem to help me much. Maybe I'm missing something.
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Forests: Should you really keep them?
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Err... until at least the mid-game, forest and workshop should have the same production, with less food for the workshop, shouldn't they?
Workshop base result = -1 food, +1 hammer. If you build this on a forest tile, you gain shields from the chop, lose a food and the production remains the same (forest is +1 hammer, so it balances. You lose the forest to the chop, but gain the hammer from the shop).
Later you can get bonii for the workshop so it gets a bit better, but I don't see how you're getting more production out of them (since later in the game you also get lumbermills) besides the bonus for the initial forest chop.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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actually most of the workshops I was building on tiles I couldn't farm (no fresh water). My previous game I built cottages, but I seemed to really lag in production, and had a hard time building the spaceship parts.
But the point is my last game I kept the forests, and it still didn't help my production much. But yeah I do believe they yield the same as a workshop. I'm still undecided on forests I guess. My post was more an argument of workshops vs. cottages which should be in it's own thread.
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It really depends. By the time you get your first worker out you should have a good idea on the following info: How many different types of food resources you expect to claim, and how many other civs there are that will potentially trade food resources with you. Also take into consideration being expansive, fresh water, and floodplains(not so much jungles since they can and obviously should be cleared as soon as reasonable).
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There's no reason you can't have your cake and eat it too with regard to forests. Chop some of them down but leave some in place as well. Also only build improvements on tiles you actually plan to use right away and leave the others cleared for forests to expand into. In most of my games I clear about half of my forests and by the middle of the game most of them have all grown back.
Generally I'm not using more than about half of my tiles anyway until WAY late in the game so might as well have some forests on them. Plus even if you don't plan on doing lumbermills later you can just chop them again once they grow back for double the production bonus.
I usually chop most or all of the grassland and hills forests so I can build cottages and mines and leave some plains forests.
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I mostly leave them. Here and there I chop one. They are good when you need some production. (example: for a wonder)
Also lumbermills are good!
But when I need food, I will chop them down. Mostly that's late in the game. The production it gives is good for early in the game.
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In my games I chop forests down when they're on plains so I can irrigate, and lumbermill/railroad when they're on grasslands. There might be some occasions when I chop them down(to link irrigation or in dire need of cash) on grasslands. I like to balance growth with production and so far in my games its worked out well."Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
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I'm confused about the potential yield from forests. For plains it starts at 1F/2S and for Grassland it's 2F/1S. With a lumbermill that adds 1S and if it's near a river/lake it also adds 1C. So that's 1F/3S/1C max for plains or 2F/2S/1C for grassland right? I've seen a couple of posts with people claiming more but I'm not seeing where they get those numbers.
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Originally posted by Ansaga
Firaxis stated that forgetting the options to leave trees alone is a oversight and it should be in the next patch.
In my opinion trees are great. Everyone remembers the short term OMG 30 shield! whoope... No one ever thinks of the long term. The health bonus, happiness bonus, and the fact that trees give hammer! You get more hammer long term just keeping the forest then chopping it down.
How to balance that with the benefits of cleared land, like cottages?
Selective, controlled deforestation! Some players may not have noticed, but large forests grow as the game goes on. So if you just nip and trim a bit, but don't kill the whole thing, it will grow back and you can get 30 shields here and there, while keeping your resource sustainable.Esquire
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