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Can someone explain what the medics really do?

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  • #16
    Originally posted by Solver
    A unit with a Medic promotion heals other units stacked with it an extra 10% of damage per turn.

    My understanding is thus. If a unit with strength 6 is wounded and down to 4, then damage is 2. Thus, a Medic would heal that unit an extra 0.2 points per turn. At least I've always assumed it works so.
    I thought HP was always an integer...

    Not having the game yet ( ) I assumed that it meant a % chance of healing an HP.

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    • #17
      actually, from what I've gathered, Kuci...

      Healing heals your strength which is held to the nearest 1/10th. HPs are basically calculated as your current percentage of strength. [100 at full strength, 50 at half strength, etc]

      So... if say, I don't know, a Praetarion (one of my favorites) has a strength of 8, then each +10% of healing represents + .8 strength returned when healing.

      This is in addtion to the base healing if you heal while fortify, and the healing effects of nearby medics (if stationary)

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      • #18
        I'm pretty sure that a units HP doesn't affect their effective strength. A unit with 0.1/6 should still have a higher chance of winning an individual attack roll against a 3/3 unit., it's just that a single win for the 3 strength unit would kill the stronger one.

        I was also under the impression that the medic promotion's "10%" was of its maximum HP, not ten percent of the difference between the max and current HP... Am I wrong here?
        Last edited by krytonix; November 2, 2005, 19:20.

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        • #19
          I was also under the impression that the medic promotion's "10%" was of its maximum HP, not ten percent of the difference between the max and current HP... Am I wrong here?
          That was my impression too...

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          • #20
            Originally posted by Solver
            Actually, there are four distinct healing rates: in your territory, in a city, in neutral territory and in enemy territory.
            Does anyone know what the specific healing rates are in each of those situations?

            And specifically, is there a difference between your city and a neutral city? a neutral city and neutral territory?

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            • #21
              Ack! Misinformations!

              Here's exactly (I hope ) how healing works.
              Base healing rate is:
              5% in enemy, 10% in neutral, 15% in friendly, 20% in city, 30% in city with hospital.
              +10% if the medic effect is applied to the tile (unwieldy language but it's complicated).
              So the best possible healing rate is 40% - medic + hospital. In enemy territory, adding medic triples the rate, from 5% to 15%.

              Units heal in turns when they don't move, attack or get loaded into a transport, they heal if they defend, in this order: Defends, Heals, You regain control. So units can take damage that you never actually see (assuming fast turns) unless you check the logs.

              Units with March ALWAYS heal for the full amount given by the tile they end their turn on, regardless of what they did, move, attack - anything.

              The Medic Effect:
              Medics apply the medic effect to the tile where they end their turn on. It doesn't make a difference whether they moved or not.
              I say that a tile has a medic effect rather than a unit is a medic - it's not quite intuitive but it's more accurate to say that medics allow units to heal themselves at a faster rate. As if they drop med packs on the ground for the other units to pick up and use.
              To make it clear: If you have a March Mechinf paired up with a Medic Explorer, the Mechinf will benefit from the medic effect even though the explorer doesn't have march. A march medic Mechinf will heal as it moves, but wont heal Tanks that move in the same tile.
              In order to get much benefit out of March you must accompany march units with medics, or have the march units be medics themselves, both are equivalent other than medic being a bit of a wasted promotion for combat units (since a medic warrior or explorer will grant all the benefits).

              Got all that? Don’t worry. There wont be a quiz.

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              • #22
                Civfanatics has a very informative thread about healing.

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                • #23
                  Originally posted by Solver
                  I think their effect stacks. Then again, that would mean that ten Medics would heal any damaged unit in that tile in one turn. Fried?
                  No they don't stack. That's one of the tips that gets displayed as you load the game. But it doesn't hurt to have an extra unit or two with it in case one gets killed.

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                  • #24
                    So if yer smart, you get March by going through Medic I, instead of Combat III - because then the unit is healing, while moving, at an accelerated rate.
                    If you had a stack of units, where one had medic I and march, and the rest had combat III and march, does the medic bonus help the whole stack heal faster while the whole stack was moving?

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                    • #25
                      March only allows that unit to move and heal at the same time.

                      Suppose you have 5 hurt units, and only 1 has march. If these 5 units move, only 1 will have any healing, even if there is a medic in the group.
                      Early to rise, Early to bed.
                      Makes you healthy and socially dead.

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                      • #26
                        Originally posted by Yosho


                        If you had a stack of units, where one had medic I and march, and the rest had combat III and march, does the medic bonus help the whole stack heal faster while the whole stack was moving?
                        Since the rest of the stack has neither medic nor march they can't heal. The important thing to remember is that march really does nothing for other units.

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                        • #27
                          Originally posted by Solver
                          Fried, so am I right about the healing rate being 0.2/turn in my above example?
                          I'm pretty sure that the 10% applies to the full strength not the amount that requires healing, otherwise the units would never heal completely, they would get closer and closer, but never reach fully healed. I assume that a strength 6 unit will heal 0.6 per turn with a medic and an adidtional +0.3 if resting in enemy territory, addition +0.6 if in neutral territory, and so on.

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                          • #28
                            Originally posted by Nacht


                            Since the rest of the stack has neither medic nor march they can't heal. The important thing to remember is that march really does nothing for other units.
                            Perhaps I wasn't clear.

                            In the scenerio I was discribing, every single unit in the stack has march, so they'll all heal while moving, but only one has medic as well; the rest have combat III and march. Would the medic+march unit help the combat III+march units heal faster? Does medic work even when moving, so long as the other units all have march and can heal while moving?

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                            • #29
                              Originally posted by Yosho


                              Perhaps I wasn't clear.

                              In the scenerio I was discribing, every single unit in the stack has march, so they'll all heal while moving, but only one has medic as well; the rest have combat III and march. Would the medic+march unit help the combat III+march units heal faster? Does medic work even when moving, so long as the other units all have march and can heal while moving?
                              March means they can heal always whatever they do during their turn. The only thing that matters concerning the medic bonus is if they end their turn in the same tile as the medic. So yes the stack does take advantage of the medic bonus.

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                              • #30
                                And btw it doesn't matter that the medic has march too. Except for it's own healing

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