Originally posted by DeepO
2. calculate the chance of A winning the battle with exactly R hits (where R obviously is below max_A). e.g. exactly hit twice (so not once or three times). This is done, by adding up all combinations e.g. hit twice means 7 out of 9 plus 8 out of 10 plus...
2. calculate the chance of A winning the battle with exactly R hits (where R obviously is below max_A). e.g. exactly hit twice (so not once or three times). This is done, by adding up all combinations e.g. hit twice means 7 out of 9 plus 8 out of 10 plus...
Also, if our unit needs 7 hits to kill a target, then there can't be 8 out of 10.
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