Originally posted by Kristjan
Please mind that in Civ3 Conquests, both Settlers and Workers retain their ethnical background.
Please mind that in Civ3 Conquests, both Settlers and Workers retain their ethnical background.
It shoudn't change the operation though...in order to transfer citizens, you build a worker in an Indian city of Indian ethnicity. Do likewise in the captured chinese city. Then swap them...send the Indian worker to the chinese city and add them to the poplation, and take the chinese worker, and move them to the Indian city (granted, it only works in cities small enough to add population points).
This happened some in ancient times , where entire city populations were exiled from their homeland by a conquering empire in order to keep them from rebelling (Israel and Persia, for example).
It is one possibility. BTW, civ3 already has nation-specific happiness feature ("Stop agression against our mother country!").
Using my example of China-owned city of 10 with 3 Chinese and 7 Indians, I would like to introduce an idea of nation-specific improvements as well. Schools for instance - one could have both Chinese Schoolhouse and Indian Schoolhouse in a single city. Indian Schoolhouse would create only Indian culture but also Indian happiness. Without it, the Indian majority would be quite unhappy. If the government wants to make Indians happier, it has to support their culture and tolerate their nationalism. Quite realistic, I suppose.
Some "Ethnical tolerance" civic should limit this kind of tensions.
Some "Ethnical tolerance" civic should limit this kind of tensions.
In civ3, assimilation of national minorities was unrealistically quick. I would support an idea that new population shares the ethnicity of existing population. It might be done with some random factor. Using the same example, a new citizen might have 3 chances of 10 to have Chinese ethnicity.
EDIT: changed some message copy
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