First, props to Sophist and his petition system of warnings.
I would love to see Independence Movements in Civ. It adds complexity to the game, and face it, that's what civers like (or we would only play FPS).
I like what Malig had to say, but I do have some remarks:
This seems to happen more when the conquering Civ collapsed...Greece came back not because of their strong culture forcing itself away Constantanople or the Ottomans, but because the Byzentine and Ottoman Empires collapsed or were conquered. In the poer vaccume, Greec arose because the alternative was nothing. So on the note...perhaps totalitarion, central power base based civs would risk a shattering of their territory if their capitol (the keystone of their empire) fell.
Perhaps new leaders could be developed as part of the mod?
I would like to see the AI have to make a decision about whether or not to recognize the new entity as a sovereign entity. It would force the player to negotiate with other nations before acting. Look at the American Revolution vs the American Civil War. In 1776, France and Britian were already at War, so France immediatly recognized the USA as a new nation and established diplomatic ties. Conversely, in 1863, Lincoln realized that European nations were about to recognize the CSA...legitimizing their fight and opening the door for external help for the southern states. As a result, he issued the Emancipation Proclomation, which had no effect on Southern Slavery, but made the war overtly about freeing slaves...after that Europe wouldn't touch the CSA with a 10 foot pole. Adds some intrigue to the game (although it may be beyond the scripting ability of the game)
Good idea, but it doesn't always happen this way. Look at France...they were liberated by the allies in WW2, but they are far from a puppet govt. Maybe you would see increased civil unrest in those cities if you DIDN'T re-establish that civ. I can't imagine how ticked the French would've been if Paris was the capitol of the 51st state, and not an independent country...
That happens in real life. for example, when Afghanistan rebelled against the USSR, the US provided them all the arms they could carry. Same for China & North Korea, or the USSR and N. Vietnam. I think proxy wars could be an interesting development. You may find yourself limited in your retalitory capacity due to the precence of foreign "advisors".
I would love to see Independence Movements in Civ. It adds complexity to the game, and face it, that's what civers like (or we would only play FPS).
I like what Malig had to say, but I do have some remarks:
Originally posted by Malig
Yes i like the above with the following addendum:
1) If your civ has taken over cities of another civ and the captured/destroyed civ had a high culture rating then:
Within 1000 years perhaps less:
The cities belonging to that civ may move for independence (like greece having been part of the roman , byzatine and ottoman empire).
Then if they are successful they would become an independent civ before they were destroyed like in Medieval total war, a destroyed faction would sometimes come back. etc.
Yes i like the above with the following addendum:
1) If your civ has taken over cities of another civ and the captured/destroyed civ had a high culture rating then:
Within 1000 years perhaps less:
The cities belonging to that civ may move for independence (like greece having been part of the roman , byzatine and ottoman empire).
Then if they are successful they would become an independent civ before they were destroyed like in Medieval total war, a destroyed faction would sometimes come back. etc.
2) If the split off occurs and the culture is the same as yours if another leader of your nation (like victoria and elizabeth) exist they would be the leader of that nation with colors similar to the original nation for continuity sake.
2a) If there is no other leader available like for Spain, the rebelling nation would have a random image or a silhouhette picture of a person as the leaders image. The colors would be similar for continuity sake.
2b) The new nation would receive the same specials as the original nation it had rebelled against. It would count as a whole other civ but viewed differently by the AI if at war with the nation it had rebelled against. That is the AI would understand this is a rebelling nation with the same culture as the nation it is rebelling against.
2a) If there is no other leader available like for Spain, the rebelling nation would have a random image or a silhouhette picture of a person as the leaders image. The colors would be similar for continuity sake.
2b) The new nation would receive the same specials as the original nation it had rebelled against. It would count as a whole other civ but viewed differently by the AI if at war with the nation it had rebelled against. That is the AI would understand this is a rebelling nation with the same culture as the nation it is rebelling against.
3) If the rebelling/independent nation is not the same culture as in part 1 (greece) then other civs may attack them and take that culture over.
3a) If the rebelling/independent nation is the same culture as yours then there should/might be special options available. For instance you may be allied with another nation that helps you in your unifying efforts and would capture a rebelling city and 'hold' it for you and hand it over to you when ready. Much like liberating a city like Berlin/Paris during ww2.
3b) On the other hand perhaps an ally of yours has been completely captured and destroyed IE. xxxx civ has been destroyed so (total civs - 1). If you were able to capture enough of the enemies cities of your allies (now defunct) culture you maybe re-establish your ally as a nation once again. This would/should cause this ally to be so grateful as to always side with you in all matters or something. Would be similar to the puppet nation mentioned by above poster but both options would be good.
3b) On the other hand perhaps an ally of yours has been completely captured and destroyed IE. xxxx civ has been destroyed so (total civs - 1). If you were able to capture enough of the enemies cities of your allies (now defunct) culture you maybe re-establish your ally as a nation once again. This would/should cause this ally to be so grateful as to always side with you in all matters or something. Would be similar to the puppet nation mentioned by above poster but both options would be good.
4) May be redundant but to be clear I just want to make sure the AI understands the circumstances involved and not to treat it indifferently. Which also means some civs inclined to being evil may try to take advantage of the situation perhaps helping the rebels with funds or units etc.
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