That's not very efficient, however ... far less efficient than producing a happiness specialist, and very bad for growth and production. Did anyone really use elvises in Civ3 all that much? I certainly didn't ... I use lux slider and trade for luxuries.
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Apolyton Civ4 PREVIEW (By Solver) - Part 2 online
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Originally posted by Solver
Caste System gives unlimited Artists, Merchants and Scientists, not other specialists.
You can have multiple super-citizens.
If you focus on production in a city near hills that you mine, later run Engineer specs, etc., it will be very productive. Science is where specialization works best, though - IMHO.
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I also like the new leaderheads. They are not cartoonishly idiotic as Civ3, but a bit exaggerated, in overall Civ style.
Thank to all gods, heavens and dimensions, they do not change with time. That was what created the idiotic effects in Civ4.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
You have me worried there Yin, you're making devious strategies already for a game you haven't played .
Then again, you have quite some motivation to prove that ICS is possible .
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Do colonies exist in civ4? with less cities and filled territory it can be very useful nowCampeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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Originally posted by Trip
Can lose gold? Trust me, you will lose gold.
All I want is run my little and well planned Empire in peace, with an occasional incursion to a neighbor just for fun or some resource... It seems possible now.
Seven, eight cities. I can handle this! I even may try some MP games...
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Do colonies exist in civ4? with less cities and filled territory it can be very useful now
I haven't seen anything official that says they are, though I seem to remember reading something they aren't.
If they are, I do hope they're different from the Civ3 ones, else I'd rather not have them at all.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Then, you need to have a resource into your borders to use it?Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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Originally posted by Nikolai
Well, all this sounds better and better. Oh, and I just love to follow your posts about the ICS tactic yin.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Civ4 is sounding like a very enticing game, especially for someone who has been there since Civ1.
Solver, or any other who has played the game, what would you say is the weakest part of the game. The part that you were less than satisfied with? I understand that this is mostly subjective but I am curious."Misery, misery, misery. That's what you've chosen" -Green Goblin-
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Originally posted by Solver Super specialists do not increase the city size or anything. They just add a bonus to the city, and I think it's permanent.
Does these Super specialists give any bonuses to Great People production and other? If yes then please specify.
It is nice to see that you are this active in replying all these questions .
Aks KImagination is more important than knowledge... Albert Einstein (1879 - 1955)
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Originally posted by Solver
The first person to guess the reason why one of the possible trait combinations is not in Civ4 will get a cookie .
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