The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
OK, that part I definitely understood. What about artillery from the later eras (Industrial/Modern) do they work in the same fashion, or are they different? If different, how so? Thanks in advance !
Our Civilization IV preview coverage continues with a detailed article focusing on the ultimate weapon in Civ4: the nukes. We will tell you all you need to know about nuclear weapons and show you some really cool screenshots and full screen animations to let you witness nukes' enormous destructive power! Constructing Nuclear Weapons Nukes are
Below is a quote:
"So if you want to nuke a big stack of enemy units next to your own city, you will not be able to do that in Civilization IV. One time I had a spy unit lurking in an enemy city and when I tried to nuke the city, it wouldn't let me -- I had to move the spy out of harm's way first. "
Solver, what number does the combat engine use to determine if a seige unit will cause collateral damage? I mean would an howitzer and a catapult both have the same chance of inflicting collateral damage on a stack or do they have different chances?
An attacking siege unit will always inflict collateral damage. The difference lays in the amount of units that the collateral damage is done to, and how big the damage is. Respectively, a Cannon would do more collateral damage to a stack than a Catapult would.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
So according to that tell me if this example is right (i'm just making up these numbers). A catapult always does 6 collateral damage and a cannon always does 12 collateral dammage. So if a catapult attacks a size 6 stack it inflicts 1 damage on each unit, and if a cannon attacks a size 2 stack it inflicts 6 damage on each unit. Then after inflicting collateral damage they engage in combat like normal. Is that right, or am i missing something?
The amount of collateral damage is not fixed. It depends on the siege unit, but also on the defending unit. A Catapult, strength 5, attacking a stack of all Axemen (5, too) will do more damage to them then attacking a stack of all Macemen (8).
Other than that, yes - the siege unit inflicts collateral damage, and then engages in combat like normal with the top unit in the stack.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
It would do some damage to 2 macemen and some to 4 axemen, but more to the axemen definitely! Now, if you had a stack of 4 axemen and 4 macemen, then some of these units may even go unscratched, a Catapult wouldn't damage them all.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Is "lethal bombard" in the game? I.e., can units be killed by collateral damage, or only "red-lined" (or whatever the CIV term for "almost killed" will end up being)?
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