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  • #16
    I'm not sure I want to read it. There may be too many spoilers included. Unless, nothing more is revealed than could be found in the manual.

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    • #17
      When making diplomatic deals,
      - can you "trade everything for everything" (i.e. trade resources for tech, or trade an alliance for resources, etc.),
      - or can you only trade items of the same kind (techs for techs, resources for resources etc. with gold thrown in the mix)?
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

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      • #18
        Spoilers in a civ-game? Hmm, hardly.

        Since the manual (and civilopedia) contain the game rules and how it works, I don't think I can really reveal anything other than that!
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #19
          Originally posted by Solver
          There is indeed no chance of me including anything else in the preview. It has been finalized last week, and it contains what it does. I am also still under a NDA, so I can't answer everything thoroughly. Some bits:

          1) How many movement points does a normal worker have ?
          2) What does "fast" mean WRT the Indian UU ?


          The Indian UU moves faster, not works faster.
          You still didn't answer the first question ( which I consider more important than the second ) .

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          • #20
            Normal Workers have less movement points than the Indian ones .
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • #21
              A quantitative reply would be nice ( if you're allowed ) .

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              • #22
                They have n moves where n is a constant positive integer number .

                Seriously, me writing that preview doesn't mean I can talk about all of the details.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #23
                  Is this covered in the preview ? Are there any screenshots in the preview which tell us this info ? I want it because of this strategy I had thought out for the Indians ( based on the info we had at the time ) .

                  You may , if you wish , answer in another way - whether or not that strategy is correct .

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                  • #24
                    It's not covered in the preview, else I could have answered . But yes, the Fast Workers are very good for roading land quickly.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #25
                      I am pretty sure I saw a ss where a worker had 2 movement points. But I don't know if he was Indian. Plus there is a tech that increases movement on roads by +1 I think; maybe that is the reason.

                      I keep checking the ss and edit later.

                      Edit: Nope, worker was German.

                      Last edited by MeaCulpa; October 11, 2005, 14:24.

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                      • #26
                        Movement on roads has nothing to do with movement points. If a unit has 1 or 2 movement points, that number stays, and the unit, of course, moves faster on a road.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #27
                          I think that you don't have to reveal anything that is not known before , only confirm it - is the value of the worker's movement points given in the posted screenshot the default ( or rather , you can give your opinion on whether or not that screenshot looks like part of a mod ) ?

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                          • #28
                            Ahh, so you found a screenshot. In that case, yes, Workers have movement of two .
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #29
                              Originally posted by Solver
                              The best part isn't getting to play the game in advance... the best part is being able to contribute something useful to its development.
                              was there an idea of yours that has been taken to heart?

                              a simple y/n is good for me
                              anti steam and proud of it

                              CDO ....its OCD in alpha order like it should be

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                              • #30
                                Poor Solver...
                                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                                Also active on WePlayCiv.

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