The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
BTW, to the admins: The report to Apolyton news button doesn't work. Too much load?
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Great news from Soren there, 10 is enough to give railroads a fair strategic value but not an overpowered one.
It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars
Soren likes round numbers, that's the reason it's 10.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by alva
Soren likes round numbers, that's the reason it's 10.
Perhaps he got some inspiration from the old List.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Great! At last you have to worry about how to split your military between two threatened borders.
So we have 3 tiles movement on roads before engineering, 4 tiles on roads after engineering, and 10 tiles on railroads.
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
What it sounds like to me is that roads offer 3x and 4x movement while railroads offer 10 movement regardless of the movement value of the unit - which makes sense.
Cavalry isn't going to travel along in railroad cars any faster than infantry.
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