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It is confirmed that those hamlets/towns are terrain improvements
Re: It is confirmed that those hamlets/towns are terrain improvements
Originally posted by kolpo
It is confirmed that Hamlets/towns are a terrain improvement like farms and mines, because they are in the terrain improvement list: http://www.jeuxvideo.com/screenshots...3_037_news.htm
What are city ruins, land worked, and other items on this list that do not sound like terrain improvements.
Originally posted by The_Aussie_Lurker
Oh, on a related topic though-has anyone noticed how pillaging of the fishing boat improvement actually gains the pillager around 5 gold (on AVERAGE). Looks like piracy might become a lucrative strategy in Civ4 after all !
Man, all I say is they need to rethink this whole population model.
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You misunderstand me, Adagio-I am saying that this is a good thing-in order to protect them you will actually need a strong navy-especially when combined with an enemy fleet's ability to cut a coastal city off from resources.
I didn't misunderstand you, I'm just saying that if it turns out like it did in ctp this will be one of the first features I'm going to disable... But if they do it right it could be good
Does this mean that we are now going to end up in the late game with maps full of hamlets/towns/vilages.
AFAIK Firaxis has removed the property of roads to add trade because of the ugly end game maps but they have instead replaced that with something else that will contribute to lategame ugliness.
Am I missing something?
@Sir Og: [hamlets/towns/vilages] = something else that will contribute to lategame ugliness
I agree that too much of those may clutter up the map in the late game. But then, look at our modern world: towns grow to cities, and slowly gnaw away at the surrounding landscape until cities touch and merge to become metropolises. That's darn ugly too if you ask me...
But then it would be nice to have a late game map with the same charm than an early game map - but I guess that's almost impossible to achieve.
Originally posted by Sir Og
Does this mean that we are now going to end up in the late game with maps full of hamlets/towns/vilages.
AFAIK Firaxis has removed the property of roads to add trade because of the ugly end game maps but they have instead replaced that with something else that will contribute to lategame ugliness.
Am I missing something?
Yes, you are missing the fact that while roads/railroads everywhere look ugly and unrealistic, hamlets and villages everywhere look nice and realistic.
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I want my railroads everywhere! As I said in the other thread, I hate it when I loose precious movement points just because I by accident move my unit to a tile that isn't railroaded...
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
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