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  • #61
    Let's not get carried away here now...
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

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    • #62

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      • #63

        Yin, you lazy bastard!
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

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        • #64
          HEY!

          It's always "Yin eat this box...Yin make this .txt change." I'm sick of it!

          P.S. I've hired Dale to do all my typing on Poly now. Good gig for the guy...
          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

          "Yin": Your friendly, neighborhood negative cosmic force.

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          • #65
            Re taking damage and displaying it.
            I remember reading that there will be an option to show damage status in more detail, though we have yet to see it.

            From a gaming POV, I understand the desire to be able to determine damage to the greatest precision. From the RPG/Commander's point of view however, I am comfortable with ignorance of such detail -- but I am sure I will use such knowledge if given the opportunity.

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            • #66
              Originally posted by yin26
              I know scaling is possible, but will Snoopy find it worth doing? That's my bigger concern.
              community pressure?
              Co-Founder, Apolyton Civilization Site
              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
              giannopoulos.info: my non-mobile non-photo news & articles blog

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