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  • #46
    Just one thing: I don't think that map in RoL is randomly generated. It's much more difficult to generate something that impressive-looking randomly.

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    • #47
      Originally posted by Chronus9
      By the way, in that world map posted by Mark, I see circles with people in them. Is that pointing to where your units are? I also see some with a lion in it. I presume those are some of the wild animals I've been hearing about . . . yes?
      they are probably your units, given the similar icons on cities (showing what it produces?)

      the lions are very early barbarian units
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

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      • #48
        Originally posted by Sabre2th
        I assume it's just a special view of some sort, but it's ugly and doesn't look very clear
        obviously you wont be giving unit movement orders from that view. it's just allows you to see the entire world and make some strategic decisions

        and it's a cool side-effect of the whole "zoomable world in 3d" thing(they could do it so they've probably found some use for it)
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #49
          Originally posted by Sn00py
          Yes they are back.

          Krill, there are no city screens (that is if you are referring to the city view).
          no city screens?

          I'm not so sure I like that. city screens just feel right.

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          • #50
            I noticed the Units seem a little big compared to the other cities, and land scape. For, example the units tower over the cites by almost 3 times as much, looks very unrealistic.
            The stupid shall be punished.
            www.akulla3D.com
            ^^^
            "Never interupt your enemy while he is making a mistake." -- Napoleon Bonaparte

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            • #51
              these sizes are controlled through notepad-edited xml files...
              Co-Founder, Apolyton Civilization Site
              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
              giannopoulos.info: my non-mobile non-photo news & articles blog

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              • #52
                Originally posted by MarkG
                these sizes are controlled through notepad-edited xml files...
                But we'll be able to set up only three different size: very tall, giant, Super King Size!
                Firaxis is an US company, I mean, not some microscopic Liechtenstein clockbuilder artisan (just kidding!)
                "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                - Admiral Naismith

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                • #53
                  Originally posted by akulla
                  I noticed the Units seem a little big compared to the other cities, and land scape. For, example the units tower over the cites by almost 3 times as much, looks very unrealistic.
                  *sigh*

                  This is pretty much the same ratio as in C2 and C3. If you look at the normal zoom shots, the units look normal sized.

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                  • #54
                    @ Kuci
                    RIAA sucks
                    The Optimistas
                    I'm a political cartoonist

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                    • #55
                      Originally posted by Sn00py
                      Krill, there are no city screens (that is if you are referring to the city view).
                      City Screen/Manager (ala Civ3 F1) are supposedly available for the micromanager though you can supposedly do MOST everything from the map view. The City View that was killed in Conquests you get by just zooming in REAL close on the map!

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                      • #56
                        Originally posted by Sn00py
                        Yes they are back.

                        Krill, there are no city screens (that is if you are referring to the city view).
                        The city screen in C3C, when you zoomed to the city (so you could find the shields per trun, food per turn, commerce per turn, builds produced, luxs, resources you had et al).

                        Basically that screen had all you needed to MM that particular city. I hope that Firaxis do something similar in CIV, because I want the info there, easy to find and read, and use in calculations.
                        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                        • #57
                          I don't think that's the city screen they got rid of. I think they got rid of the view that was pure eyecandy, which showed a pretty representation of all the buildings in the city and such.

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                          • #58
                            Originally posted by Kuciwalker
                            I don't think that's the city screen they got rid of. I think they got rid of the view that was pure eyecandy, which showed a pretty representation of all the buildings in the city and such.
                            Yeah, the birds-eye view of the city.

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                            • #59
                              Originally posted by Solver
                              You may not want any eye candy at all (as you say) but if im in a little virtual world on a computer game, id rather be commanding animated units, than pushing 2D counters around.


                              Well, I just remember than in Civ1, with 2D-icons, it never hurt my fun, and I can still ave great fun with Civ1. And I know I'd be unhappy about the eye candy if I didn't have a computer quite capable of handling whatever graphics Civ4 has.
                              Never hurt your fun because low-res/colour 2D icons will always be fine for civ, or because you didnt expect more back then?

                              As I said, that extra detail makes more than just eye candy or good promo shots, it adds atmosphere, which increases enjoyment of the game.

                              As for requirements, I trust Firaxis (or any developer for that matter) to avoid excluding the majority of their potential customers with relatively high system requirements.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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                              • #60
                                Never hurt your fun because low-res/colour 2D icons will always be fine for civ, or because you didnt expect more back then?


                                Because they will always be fine for Civ, *for me*. I realise that lots of people will disagree. I didn't get to play Civ1 in 1993 or whatever - I played it relatively late, I had played Doom before Civ, so I knew computer graphics can be far better. I didn't really "expect" anything, though, due to inexperience.
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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