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Apolyton Weekly Survey III: New Feautures

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  • #31
    Originally posted by lockstep
    Civics (...) but I know how I missed SMAC's social engineering when I played Civ3.
    This is one of the features I was missing the most in Civ3... after I discovered SE in SMAC (I didn't play SMAC until a couple years after the release of Civ3)
    This space is empty... or is it?

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    • #32
      @Xorbon: And, I hope anarchy has been toned-down a lot from Civ 3.
      I never cared much for that either, but after reinstalling Civ2 lately and playing a game I must say I prefer the way Civ3 handles government changes. In that game I changed from monarchy to republic, and the turn the new government was in place, I lost all my settlers and most of my units - I had completely forgotten about that... in Civ2 when a city cannot support a unit it is simply disbanded.

      I think the civics are a good thing - it allows for much more customization than single governments, which makes the choice also a little more personal.
      "Give me a soft, green mushroom and I'll rule the world!" - TheArgh
      "No battle plan ever survives contact with the enemy." - Murphy's law
      Anthéa, 5800 pixel wide extravaganza (french)

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      • #33
        Originally posted by Tiberius
        I have to say that I really agree with Maquiladora on this one. If moddability turns out to be civ4's best feature, it means that the vanilla game would really suck and it needs other people to make it good.
        It's not that vanilla civ will be bad. I think it will be OK, but what is wrong with "other people" making it great?

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        • #34
          Moddability isn't just useful to repair a broken game (CtP2), it's also useful to create scenarios (Civ2). Civ2 ToT has a much more powerful scripting language than Civ2 and the corresponding scenarios are better. So moddability means ability to get mods, but also scenarios.
          Clash of Civilization team member
          (a civ-like game whose goal is low micromanagement and good AI)
          web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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          • #35
            improved MP

            especially with the way saves are handled

            more like CTP
            anti steam and proud of it

            CDO ....its OCD in alpha order like it should be

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            • #36
              Originally posted by playshogi

              It's not that vanilla civ will be bad. I think it will be OK, but what is wrong with "other people" making it great?
              Id rather all the major parts of the game work perfectly (including MP), this builds the community and people stay with the game, then you start to think about moddability.

              If a core component of the game is found to be broken after the patching process, that modding cant repair, what you have is a broken game, great modding, but a very small audience.

              I dont expect a situation similar to CtP2, (that was a unique situation involving the company), but youve got to wish for a perfect base before you think about modding IMO.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • #37
                I would like to be able to say "Because of the modding capabilities", but I know I probably will be to lazy to do that. So I voted for the reduced MM.
                I love being beaten by women - Lorizael

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                • #38
                  Having read the new Gamespot preview, "death of ICS" (by introducing city maintenance costs) is also a feature I'll be very happy about.
                  "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                  • #39
                    ICS?dead? right,next your gonna tell me they found a garden gnome on pluto
                    if you want to stop terrorism; stop participating in it

                    ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                    • #40
                      I suspect if you're capable of extorting quite an amount of gold from another civ each turn you could fund an ICS... how many times is that gonna happen?
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

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                      • #41
                        Some time ago, I e-mailed with the idea that Unit properties might change with *where* they are. FX, under Fedual Type Govts., Units are free within your borders, but cost outside them.

                        Guerillas move extra, and or evade, but only within your borders.

                        Conscripts improve more easily within, Crusaders outside your borders.

                        The system alreday tracks Units for war weariness. Why not for other properties?

                        A major bugbear is the fact that ship to ship actions do not allow for multiple attacks.

                        A modern destroyer fights a fleet of galleys. Instead of scattering them, it all has to be one at a time.

                        A Battleship, which in 20 mniutes can detroy dozens of smaller craft, sinks a solitary destoyer and then watches as a whole fleet sails away.
                        Last edited by ffitzp; September 3, 2005, 10:43.

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                        • #42
                          A modern destroyer fights a fleet of galleys. Instead of scattering them, it all has to be one at a time.

                          A Battleship, which in 20 mniutes can detroy dozens of smaller craft, sinks a solitary destoyer and then watches as a whole fleet sails away.
                          install the Naval Mod

                          people will mod these defincies away,slowly. i dont expect to play the game much at all,in its original version
                          if you want to stop terrorism; stop participating in it

                          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                          • #43
                            A modern destroyer fights a fleet of galleys. Instead of scattering them, it all has to be one at a time.

                            Back in the days of naval units having low movement points, I gave post-ironclad combat ships BLITZ. Worked quite well.

                            But I play Rhye's of Civ now, and the naval movement points are through the roof (30+ in industrial).

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                            • #44
                              I would rather vote for something such as "a spanking new population model" or "a completely revised tech advancement model."

                              However, it appears that modding is the thing to settle for on the list.

                              Originally posted by Cataphract887
                              people will mod these defincies away,slowly. i dont expect to play the game much at all,in its original version
                              That depends on whether this is hard coded in the game engine.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

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                              • #45
                                Great People (like "leaders" in various categories with special abilities)
                                Gurka 17, People of the Valley
                                I am of the Horde.

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