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Apolyton Weekly Survey III: New Feautures

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  • #16
    Originally posted by Kuciwalker


    I disagree. Moddability can and will be the best feature even if the vanilla is amazing, because with the amount they are talking about, the game can be extended to a very extreme degree, not to mention converted into practically a different game. I have some very exciting ideas for the SDK, if it is as broad as I hope it is.
    I agree completely there. The scope of moddability that we are being promised offers the potential for modders to do amazing things with the game engine, which will extend the game's active lifespan by quite a bit. Just look at EU2 for example; the vanilla game was certainly good, but undoubtedly the numerous mods for the game have extended its lifespan a bit... the EU2 forums at Paradox are still quite active even though the game has been out for almost 4 years now.

    Aside from the modding, I believe the relgion idea also has some good potential, too.

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    • #17
      Originally posted by Donegeal
      What if you consider MM a pleaseing part of the game? I enjoy trying to squeeze the most from a limited amount of land. MM is the best way to do this.
      Good on you, but every game again gets tedious to me. Besides, playing against the AI shouldn't require too much MM in my opinion. Against other players OTOH...
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

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      • #18
        Civics. Maybe religion and the new combat system will also offer interesting decisions, but I know how I missed SMAC's social engineering when I played Civ3.
        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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        • #19
          Originally posted by Spiffor

          It ain't easy to squeeze everything out of oyur country in Victoria. I played a game as Haiti, and I barelymanage to increase the GNP tenfold in one century (and the population fivefold).

          I couldn't make Haiti into an economic Juggernaught despite my best efforts
          Victoria is a hard game, thats for sure. Hearts of Iron is much easier. Conquering the U.S.A as Canada is childsplay in that game.
          Resident Filipina Lady Boy Expert.

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          • #20
            All of them combined, if delivered as promised and low on bugs, will make a great game. And that is what I am looking forward to. So no vote for a single option from me. Single features do not make a game great. The sum of all features does.

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            • #21
              I voted 'other' as I'm most looking forward to the new possibilities for builders that the new engine offers. In that sense, I'm all for eye candy

              My second choice would have been moddability. I had enormous fun in Civ3 adding new resources, tweaking game rules and generally wreaking havoc in the game files.

              BTW, I wish I will be able to add terraforming capabilities in Civ4. I would really love to be able to raze/build mountains in the late game or do neat stuff like raising islands out of the ocean like they are currently doing in Dubai...
              "Give me a soft, green mushroom and I'll rule the world!" - TheArgh
              "No battle plan ever survives contact with the enemy." - Murphy's law
              Anthéa, 5800 pixel wide extravaganza (french)

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              • #22
                Are you wondering who voted for "Great People"?
                RIAA sucks
                The Optimistas
                I'm a political cartoonist

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                • #23
                  It's all about the modding.
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

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                  • #24
                    Originally posted by Stuie
                    It's all about the modding.
                    I do appreciate the new modding capabilities, but I'll really enjoy it when you modders have your job done.
                    For now, I'm interested in the "city specialization", because I hate ICS. The early game is just a race for land.
                    And those GP could be a key feature to prevent it… I don’t really know, maybe it’s just wishful thinking.
                    RIAA sucks
                    The Optimistas
                    I'm a political cartoonist

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                    • #25
                      Originally posted by Stuie
                      It's all about the modding.
                      I agree that modding is very important to giving a game legs and life beyond the first experience.

                      but if this game can't stand on its own legs without support from heavy modding, then its gonna be a sad story, like CTP2 i guess.
                      Resident Filipina Lady Boy Expert.

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                      • #26
                        Civics, with modding on a strong second place.
                        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                        Also active on WePlayCiv.

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                        • #27
                          The modding, naturally.
                          SMAC/X FAQ | Chiron Archives
                          The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                          • #28
                            Hey Solver, i just noticed, I think you misspelt Features
                            Resident Filipina Lady Boy Expert.

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                            • #29
                              It's one of the several words that I can never remember the proper spelling for .
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                              • #30
                                I'm looking forward to how the civics options work. I've never played SMAC, but the idea of breaking down government-types into various options intrigues me. And, I hope anarchy has been toned-down a lot from Civ 3.
                                "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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