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Three months is a long time to scratch the civ itch - apply for a copy of CtP2 & AoM

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  • What do you do with razed city tiles (appearing after bad things like plagues) ?

    Is there any way to get rid of them?
    I tried pillaging them with a unit (which obviously didn´t work, because you switched pillaging off) and I tried to built other terrain improvements over them, which also didn´t work, not even trying to terraform them into grassland.

    And, if there is no chance for me to get rid of these tiles, is there a chance that a new city tile (or a wonder) is build automatically atop the razed city tile?
    Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
    Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

    Comment


    • You can pillage away dead city tiles.

      You must have 500 gold to do so as it costs this much. Also, often you cannot do it in the first turn the tile appears. But after that I have always been able to do it.

      Make sure your unit has the equivalent of 1 complete tile movement point left to complete the pillage.

      Sometimes a new city tile or wonder will be placed over the dead tile.

      Comment


      • Originally posted by stankarp
        You can pillage away dead city tiles.

        You must have 500 gold to do so as it costs this much. Also, often you cannot do it in the first turn the tile appears. But after that I have always been able to do it.

        Make sure your unit has the equivalent of 1 complete tile movement point left to complete the pillage.

        Sometimes a new city tile or wonder will be placed over the dead tile.
        One of these maybe the explanation why it wasn´t successful for me.
        Thanks
        Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
        Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

        Comment


        • well.. and sometimes wondertis are placed over city expansions which results in a dead tile... in that case i think its justified to correct the game via the editor

          Comment


          • I am sure I found the reason for that Zaphod and it now should not happen since the Diplo Update (it did happen before). A wonder tile may be placed over a ruin tile which should replace it.

            Comment


            • im playing with diplomod (only difference is output of forrests and latifundia add 5 food like they did in cradle) and yes... at the site where the city was a dead city tile appears and if moving the mouse there it says somewondertileimp and gives correct values.. the turn after its only a plain dead cx tile with the according mali

              Comment


              • Same for me.
                As soon as I built the Coliseum it appeared on a former citytile (the city was surrounded by them, no free tile adjacend to the city), the graphics shown was a mix from dead citytile and the wonder and the Description givenm was that of the coliseum.
                The very next turn the Coliseum had vanished and only the razed town remained.

                Here the View at the turn it was built
                The Mousepointer points to the tile with the coliseum.
                Attached Files
                Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

                Comment


                • And here one turn later
                  Attached Files
                  Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                  Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

                  Comment


                  • In the picture above, the reason is that there was no other tile to place the wonder on. So the wonder code placed it anyway.

                    If you are building a wonder with a wonder tile in a city, make sure that you have a tile adjacent to a city to allow the tile to be placed. It should not place on another wonder, a suburb tile or an outpost. But if there is no room, it appears it will place it on a suburb tile. I built Coliseum in a game recently and saw I had no room , so I pillaged away a suburb tile(2 turns, one for the suburb and one for the dead tile) and the code placed it in the vacant spot.

                    Comment


                    • which brings me to the question why you disabled the second ring for cx tiles?

                      Comment


                      • AFAIK I did not disable it? All I did was reduce the total number of CX tiles to a maximum of 4 if the city does not have any growth problems.

                        Comment


                        • dunno... which version of the cityexpansion code did you use? btw.. is it intended, that all goods give the same boni? afaik martin differentiated them quite a lot in later versions.

                          oh.. and something nice just happened: the chinese landed a stack consisting of a javeliner and a spearman MILITIA! at my shore .. somebody should tell them immobile units arent very well suited for amphibious assaults

                          Comment


                          • 1) lateest version of xity X AFAIK.
                            2) goods, I decided to standardise the bonus. BTW, for some reason some of the tile improvements do not appear under some gods, mainly glacier I think, never found out why.
                            3) SLIC is not 100% reliable, I found a militia in the middle of nowhere once. Every now and then you will get a little hiccup.

                            Comment


                            • It's amazing how you folks are posting intensively in a six-page thread about CtP2 and AoM... In a Civ IV forum!!!!
                              Btw, a good thread... I'm thinking about re-install the whole stuff!
                              RIAA sucks
                              The Optimistas
                              I'm a political cartoonist

                              Comment


                              • Originally posted by stankarp
                                In the picture above, the reason is that there was no other tile to place the wonder on. So the wonder code placed it anyway.

                                If you are building a wonder with a wonder tile in a city, make sure that you have a tile adjacent to a city to allow the tile to be placed. It should not place on another wonder, a suburb tile or an outpost. But if there is no room, it appears it will place it on a suburb tile. I built Coliseum in a game recently and saw I had no room , so I pillaged away a suburb tile(2 turns, one for the suburb and one for the dead tile) and the code placed it in the vacant spot.
                                Yep,
                                that solved the problem for m,e.
                                Reloaded some turns before the wonder was built,
                                rrazed a suburb twice and the coliseum appeared at exactly this tile.
                                Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                                Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

                                Comment

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