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  • #61
    Everybody being able to build every wonder strikes me as a very unfun concept.

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    • #62
      Originally posted by Risa
      A simple solution: just let all negative effects (maintenance, unhappy face, negative health, etc.) take place from the beginning of training/building, not at the completion of it. Then all the above trick achieves is surprise. You won't save a single penny.
      Very interesting solution... I think it should apply to buildings as well.

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      • #63
        Originally posted by Mahdimael
        That works too. The point is that you're not penalizing the person who doesn't build the wonder- they're just not getting the extra bonus the wonder provides.
        That is a significant penalty given the shield investment. However, I think you should just lose it all. Makes wonders far more risky.

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        • #64
          Originally posted by Kuciwalker


          Very interesting solution... I think it should apply to buildings as well.
          I too like this
          Attached Files
          Hi, I'm RAH and I'm a Benaholic.-rah

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          • #65
            I agree, asleepatthewheel. I say just leave it as is-its just that now you really need to think about your odds of success before you begin (and this is where missionaries and spies are gonna come in so handy !)
            Also, slightly OT, but given the change to how population growth works, what effects do you think the Pyramids will have?

            Yours,
            Aussie_Lurker.

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            • #66
              Originally posted by patcon
              How about this? If you build a wonder, you get the primary benefits - Ancient Cavalry every 5th turn, free granaries, etc.
              I strongly disagree. Wonders are currently incredibly good investments, but very high-risk. This change means everyone will build all of the wonders (or at least all of the good ones), getting rid of their entire original purpose.

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              • #67
                Yep, that´s the problem.

                Normally I would agree with patcon as keeping the primary benefits without getting the secondary benefits (cultural bonus) if you are second in the race for a great wonder would be realistic.

                But it would imbalance the game too much.
                Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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                • #68
                  Originally posted by asleepathewheel
                  Everybody being able to build every wonder strikes me as a very unfun concept.
                  exactly. I would like civ specific or region specific wonders. and or require some resources to build them (such as stone for pyramids, bronze for the collosus etc)

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                  • #69
                    Actually, we already know from other previews that at least some-if not all-Great Wonders will need such Resources as Stone, Marble and Copper. This I think will sufficiently blunt the 'everyone goes for the same Wonder' effect from previous Civ games. I think regional or civ-specific wonders, though, is an unfun hack-as then players will feel no need to pick up wonders with any great hurry.

                    Yours,
                    Aussie_Lurker.

                    Comment


                    • #70
                      Why do so many people not accept that some decisions can cost you a lot? This happens in real live too and contrary to real live you can still go back to the past and reload an old savegame.

                      I say if you lost out on a wonder, let it hurt. The concept of wonders is investing a lot energy in something big that is unique and gives you an uniques advantage towards others. So it is only normal that when you fail it hurts. In my humble opinion it should also have a negative effect on the morale and productivity if you got beaten by another empire. This way you will not try to make every wonder but make it a very strategic decision...

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                      • #71
                        I believe the lost "hammers" are negative enough

                        But personally I don't mind this change. Often when playing I started building a wonder even though I had no chance to finish the wonder before the other civs, just because I knew I could switch to another wonder in a "few" turns... This rule gives me a disadvantage, but I don't mind it since this goes for all civs
                        This space is empty... or is it?

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                        • #72
                          Originally posted by Lambiorix_be
                          Why do so many people not accept that some decisions can cost you a lot? This happens in real live too and contrary to real live you can still go back to the past and reload an old savegame.

                          I say if you lost out on a wonder, let it hurt. The concept of wonders is investing a lot energy in something big that is unique and gives you an uniques advantage towards others. So it is only normal that when you fail it hurts. In my humble opinion it should also have a negative effect on the morale and productivity if you got beaten by another empire. This way you will not try to make every wonder but make it a very strategic decision...
                          awesome thought

                          it would be also kewl say have a movie showing the wonder almost built and then collapsing into a pile of ruins
                          Attached Files
                          Hi, I'm RAH and I'm a Benaholic.-rah

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                          • #73
                            Originally posted by Adagio
                            Often when playing I started building a wonder even though I had no chance to finish the wonder before the other civs, just because I knew I could switch to another wonder in a "few" turns... This rule gives me a disadvantage, but I don't mind it since this goes for all civs
                            I do exactly the same. I kinda use it as a 'shield storage' until I have the tech for the wonder I really want and switch so that that wonder gets build very quick

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                            • #74
                              It's not so much failing that hurts- it's getting beaten to it by a turn or two against a computer opponent who you can't be sure played fairly.

                              Originally posted by Lambiorix_be
                              Why do so many people not accept that some decisions can cost you a lot? This happens in real live too and contrary to real live you can still go back to the past and reload an old savegame.

                              I say if you lost out on a wonder, let it hurt. The concept of wonders is investing a lot energy in something big that is unique and gives you an uniques advantage towards others. So it is only normal that when you fail it hurts. In my humble opinion it should also have a negative effect on the morale and productivity if you got beaten by another empire. This way you will not try to make every wonder but make it a very strategic decision...
                              ----
                              "I never let my schooling get in the way of my education" -Mark Twain

                              Comment


                              • #75
                                Originally posted by Mahdimael
                                It's not so much failing that hurts- it's getting beaten to it by a turn or two against a computer opponent who you can't be sure played fairly.
                                I dont understand

                                Computers dont play unfair?

                                I guess I missed what cha' meant??
                                Attached Files
                                Hi, I'm RAH and I'm a Benaholic.-rah

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