Originally posted by sophist
That's the point. In the game, there are some small risks and some big risks. Small risks have small payoffs and big risks have big payoffs. If a Wonder is so powerful that it makes or breaks your game, then it's probably too powerful.
Besides, giving everyone the ability to derive some fraction of a Wonder benefits erodes their purpose. I get Pyramids 1, so I get granaries in all my cities. You get Pyramids 2, so you get granaries in half your cities. Someone else gets Pyramids 3, so they get granaries in a third of their cities. etc. At the end, everyone has some number of free granaries. Might as well give free granaries to begin with and skip all the jumping through hoops.
That's the point. In the game, there are some small risks and some big risks. Small risks have small payoffs and big risks have big payoffs. If a Wonder is so powerful that it makes or breaks your game, then it's probably too powerful.
Besides, giving everyone the ability to derive some fraction of a Wonder benefits erodes their purpose. I get Pyramids 1, so I get granaries in all my cities. You get Pyramids 2, so you get granaries in half your cities. Someone else gets Pyramids 3, so they get granaries in a third of their cities. etc. At the end, everyone has some number of free granaries. Might as well give free granaries to begin with and skip all the jumping through hoops.
Hence my example- the primary builder of the Pyramids would get free granaries and upkeep, while a secondary builder would only get a reduction in upkeep. It might even change the person's strategy; for example, if that player didn't have any granaries, it might provide impetus to do build them
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