Keeping fro more than one turn would make for a great way to prepare and launch hidden alpha strikes:
Build a cavalry in every city. Stop when there's one turn left.
Build an infantry in every city but stop when there's one turn left.
Build and artillery everywhere and stop again.
Build something else.
When you need your units, you may have them in 3 turns, without having paid maintenance cost for them in the meanwhile.
Look, my neighbour is weak. Let's attack him.
Next turn: How's that, one infantry in every city?
Next turn: Where do these artilleries come from?
Next turn: He's actually striking back with cavalry?
We'll see if that can be pulled off. Maybe you can use conscription at the same time to augment the size of the army even more.
Build a cavalry in every city. Stop when there's one turn left.
Build an infantry in every city but stop when there's one turn left.
Build and artillery everywhere and stop again.
Build something else.
When you need your units, you may have them in 3 turns, without having paid maintenance cost for them in the meanwhile.
Look, my neighbour is weak. Let's attack him.
Next turn: How's that, one infantry in every city?
Next turn: Where do these artilleries come from?
Next turn: He's actually striking back with cavalry?
We'll see if that can be pulled off. Maybe you can use conscription at the same time to augment the size of the army even more.
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