In Pirates!, units taking part on a land battle are invisible if they hide in a "forest" square. I wouldn't be surprised if Firaxis incorporates this feature into Civ4.
Announcement
Collapse
No announcement yet.
Feature request: Units 'hidding' in forests/jungles
Collapse
X
-
it would be nice say if you could "sway" a unit you ran into, say offer them a home and in exchange they join you, say they said "we are 12 strong" and ion return they join "New York" and take it as their city but under your ultimate control?
or ypou run into a unit and as an option give them gold or food in exchange for being a Patriot to your cause..like a conscript
Just a thought
GrampsHi, I'm RAH and I'm a Benaholic.-rah
Comment
-
Originally posted by Grandpa Troll
it would be nice say if you could "sway" a unit you ran into, say offer them a home and in exchange they join you
What ... a post with no parenthetical comments? How very odd.The (self-proclaimed) King of Parenthetical Comments.
Comment
-
Originally posted by Alex
In Pirates!, units taking part on a land battle are invisible if they hide in a "forest" square. I wouldn't be surprised if Firaxis incorporates this feature into Civ4.
Comment
-
Originally posted by Impaler[WrG]
I realy like Ninot's idea, tell your Partisan units to conduct an "Ambush" they need to be in an apropriate terrain type such as mountian, jungle or forest to set up an Ambush. Once the Ambush is set they become invisible AND a unit that dose not see them can enter their terrain tile. If the enemy dose end its turn their then on your turn you have the option to "spring" the ambush and they attack with a giant 100% bonus or something equivilently devistating. The Ambush bonus is only good for attacking units that are ontop of them, it dosen't work for adjacent units so its very dependent on the enemy to "walking into the ambush". After the ambush is spring your unit can move its normal movment for that turn but is once again normal and visible. Setting up an ambush requires a full turn (no movment or attacking) so you cant imediatly set up a new Ambush. Also if an enemy unit is able to detect you (likly by using a scout or an airplane) and they attack from outside your tile you get no Ambush Bonus and your ambush is sprung/nulified with no effect.I love being beaten by women - Lorizael
Comment
-
The technie would be highly defensive in nature as it requires the enemy to be advancing into your territory. If they advance rapidly and blindly into your waiting ambushes they could take some major losses from your comparitivly weaker/cheaper units. This will be a great underdog advantage that can be used outside of cities ware traditionaly the attacker/defender have been on equal footing.
On a similar note can we get a bonus for attacks inside of our own territory/cultural borders ect ect. This would represent knowlage of terrain, patriotic defence spirit ect ect. Also it reminds me a bit of the Attrition damage in RON.
Punji Stake pits seem like they might be a nice Terrain improvment, they would just have to be more generic, call it a "Trap" and let all Civs use it. Traps give a Negative Modifier to Enemy troops that are in the Trap tile (and perhaps theirs a higher movment cost so it slows them down as well), friendly units are unaffected. Think of it as the inverse of a Fortress.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
Comment
-
Maybe a option like "invisible in"on the editor, and you could choose any terrain for a unit be invisible in it. It could be also used for subs, and they wouldn't be invisible in coasts and no-deep water squares where they can't dive so deep that would be invisible. And yes for Guerrillas invisible in forests!
Maybe enemy (or allied) units should be capable of pass on squares that have units hiding, but you should can choose if attack (reveal your units) or not. Maybe enemy units should pass but suffer one damage (like a small Zone of Control)."We, civilizations, now know that we are mortals...", Paul Valéry
Comment
Comment