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  • #31
    I still don't see why India shouldn't have war elephants. Sure, they're not unique, but so arent' jaguar warriors, cossacks, men'o'war, riders, javelin throwers, bowmen, mounted warriors, three-man chariots, musketeers, carracks, and probably some more I can't be bothered to think of right now. Elephants were a distinctive part of Indian armies, and I think that's enough.
    Why can't you be a non-conformist just like everybody else?

    It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
    The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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    • #32
      Yes. But Civ4 has elephants available to every faction that can get the resource, I believe. I could be mistaken. But we've seen elephants in use by many different factions in the gameplay footage we've seen.

      Maybe they could have a UU elephant. Like "Armoured War Elephant" or seomthing like that.
      The Apolytoner formerly known as Alexander01
      "God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
      "We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
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      • #33
        Originally posted by Alexander01
        Yes. But Civ4 has elephants available to every faction that can get the resource, I believe. I could be mistaken. But we've seen elephants in use by many different factions in the gameplay footage we've seen.

        Maybe they could have a UU elephant. Like "Armoured War Elephant" or seomthing like that.
        Why not indeed. It would be no different from having horse UUs despite that everyone can build horsem, knights, and cav.
        Why can't you be a non-conformist just like everybody else?

        It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
        The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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        • #34
          I saw Redcoats being built in one of the screen shots, thats gota be the English UU.
          Do you believe in Evil? The Nefarious Mr. Butts
          The continuing saga of The Five Nations
          A seductress, an evil priest, a young woman and The Barbarian King

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          • #35
            They should have more than one UU then, because English sail ruled the seas, blah blah.
            Long time member @ Apolyton
            Civilization player since the dawn of time

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            • #36
              Lancer, all units are unique, but if you are too hung up on labels sometimes that is hard to see. A true leader will help all his units reach their full potential.
              Do you believe in Evil? The Nefarious Mr. Butts
              The continuing saga of The Five Nations
              A seductress, an evil priest, a young woman and The Barbarian King

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              • #37
                What do you need bleepin' unique units for in the first place, other than "flavor"?!
                You will have the opportunity to make your OWN unique units through promotions! Instead of having a well-rounded army, just focus promotions on one particular area (assuming you can choose your promotions in the first place).

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                • #38
                  I got promoted to PFC three times. I was a pretty unique unit.
                  Long time member @ Apolyton
                  Civilization player since the dawn of time

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                  • #39
                    Originally posted by 1889
                    Lancer, all units are unique, but if you are too hung up on labels sometimes that is hard to see. A true leader will help all his units reach their full potential.

                    My sarge tried that crap.

                    Long time member @ Apolyton
                    Civilization player since the dawn of time

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                    • #40
                      I like unique units. They tend to add individuality to the different civs. Same with the traits, like militaristic or seafaring. All of a sudden you have something different, a culture. Otherwise it's all 1s and 0s.
                      Long time member @ Apolyton
                      Civilization player since the dawn of time

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                      • #41
                        I like unique units also. Whether it is "flavor" or "culture", it does add something to the game (I usually play Rome and enjoy its legions).

                        To make a big deal about so long before the game arrives, however, is pretty pointless. But I suppose it's something to gab about until more real content arrives.

                        And Lancer, congrat's on splitting 1 or 2 posts into 3.

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                        • #42
                          Originally posted by Jaybe
                          What do you need bleepin' unique units for in the first place, other than "flavor"?!
                          Strategy, maybe?

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                          • #43
                            UU + promotions ?

                            will have to think on that

                            Done...not both, Promotions seem the better answer to the strategy aspect
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                            • #44
                              Maybe they could create not UU, but special promotions for every unit of that civ. Not that it would be better than having a UU, but is posible.
                              For Russia: missile bases? Why not the SU-76, the first motorized artillery that wasn't over a tank system but over a special designed platform? Or a Czar Mail, that took messages from one
                              part to another of Russia? Better get the old and good Cossak.
                              For India: no Sikhs, the Sikhs on really are another people that want the independence from India; War Elephants should be available for all that have Ivory. Battle Towers, over elephants, replacing... War Elephants?

                              Another point, I think we should send out all the mercenaries!
                              "We, civilizations, now know that we are mortals...", Paul Valéry

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                              • #45
                                Originally posted by Lancer
                                I like unique units. They tend to add individuality to the different civs. Same with the traits, like militaristic or seafaring. All of a sudden you have something different, a culture. Otherwise it's all 1s and 0s.
                                Are civ traits still in the game? I've seen no mention of them. I figured they have been replaced by leader personality traits.
                                "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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