Originally posted by General Ludd
Zooming in the fashion that you are in favor of doesn't really help. You only need two levels of zoom - a detailed view, and an overall view. More usefull are different map overlays.
Zooming in the fashion that you are in favor of doesn't really help. You only need two levels of zoom - a detailed view, and an overall view. More usefull are different map overlays.
It does have bombers, fighters, helicopters, paratroopers, and all other manors of air units, however, and there's no reason to think that Civ4 shouldn't expand it's horizons. (even though there's plenty of reasons to think that it won't)
There's not much reason to model nuclear missiles separately from nuclear bombers. It just wouldn't have that much gameplay effect.
Note that I said non-earth-like.
The extent that they're frozen would be variable.
The extent that they're frozen would be variable.
So you want a spherical globe because a) it allows you to implement a specific strategy in an unlikely circumstance that only occurs at the very end of the game and b) so that you can play a particular type of custom map as accurately as possible.
Sounds to me more like a rationalization of prejudice against anything that would dare call itself a successor to Civ...
Indeed. I don't think I mentioned anything about hexes, though... But since you have, they are atleast somewhat more flexible than the square grid system which was antiquated even before Civ1.
|"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years
arguing that the earth isn't round, now?
And units wraping around the map? On a cylinder, a unit could be considered to be doing that with every movement it takes along the X-Axis. 
It wasn't possible until 20th century. I don't want settlers, spearmen, cavaliers, etc. walking through the poles. It's OK for modern era aircrafts and ships, though.
. And the bishop, which isn't even close to how a real bishop looks. And alternately colored squares are teh suck!!1!

Thus your arguments are counter-intuitive. The units on the map are representative of whatever many troops, and each turn counts as whatever many years. I don't have a problem with that either. The nation-religion issue is, I believe, properly refered in Civ4. Conversions, propaganda etc. Nations do change religions, from Pagan to non-Pagan, though not frequently. Being realistic and accommodating the facts in a representative manner is essential to Civ.
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