Announcement

Collapse
No announcement yet.

Trireme vs Battleship

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Exactly. For a costal city, blockading its harbor takes at least three ships in Civ3. It's hardly worth bothering with. In the real world, enemy warships can intercept trade. Think about all the oil going from the Persian Gulf to North America and Western Europe. Now imagine if some country went on a rampage and started sinking those ships. That's why modern countries need a navy. This was not a factor in Civ3.

    Since there were no fishing or other sea improvements in Civ3, protecting those was not required either - and fishing luckily is in Civ4, after all, it is a very important element for many countries. Hopefully there will also be some easier way to disturb overseas trade, making navies more needed.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

    Comment


    • #77
      Actually, blockading a coastal city can take any from 1 to seven ships.

      Comment


      • #78
        In CivIII, that's for all practical purposes a non-issue.
        And that's because trade links are virtually guaranteed.

        Hopefully there will also be some easier way to disturb overseas trade, making navies more needed.
        The only real way is to have vessels dedicated for shipping and trade - which gives that necessity to attack/defend trade ships.

        Transports do not carry freight.
        Transports carry MILITARY units - not freight and cargo containing goods and services.
        http://www.albinoblacksheep.com/text/france.html

        Why is France a Civ.?

        Comment


        • #79
          I guess we've been using the word differently. By transports I've been refering to "ships that transport stuff".

          Comment


          • #80
            Originally posted by Kuciwalker
            Actually, blockading a coastal city can take any from 1 to seven ships.
            The one instance when naval blocades are likely to be important is when a civ's only access to the oceans is via a "mediterranean sea" only connected to the ocean by a narrow straight that can be blocked by a couple ships. In C3C, the AI actually actively tries to control such chokepoints.
            Why can't you be a non-conformist just like everybody else?

            It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
            The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

            Comment


            • #81
              Giving navy more speed and making transport ships cheaper should increase the effect of a navy. If you can transport your troops faster and behind enemy lines with ships, that would make the transport more usefull.

              Remember: horses: move 2, sailing ships move 4.
              Horses on roads: moves 6. On rail-roads: infity. In civ 3
              there is not much speed gained by adding ships. Speed is to slow for ships.

              Also, I would like to see a patrol mode or zone of controll on your navy. If speed is increased, you can probably just move from one island to another island and just simply
              go around the enemy ships. This severly limit the usefullness of those ships. If you only can kill the transport AFTER it has landed all it's units. A zone of controll would be very helpfull in that way.

              Also, if a transport ship is damaged, so should the unit(s) that it carries. So that cannons bombarding transports would be nasty.

              Aslo, Airports is to darn helpfull. Airports should be limited to transport 1 unit out or into the city. So a conquered city
              on an enemy continent only could get 1 unit per turn. Also, if the enemy has a fighter nearby, air-transports and rebases should have a change to be interupted.

              All I'm saying is that, it should not be to difficult to make navy usefull.

              Comment


              • #82
                I approve of the idea of granting to each ship additional moves. It should not take ten turns to cross an ocean.
                Visit The Frontier for all your geopolitical, historical, sci-fi, and fantasy forum gaming needs.

                Comment


                • #83
                  I think most people dont use navy because not have time to get done to win game in 450 or 1000 turn, nave too slow to get there while airport get you there fast before Score game is over

                  Comment


                  • #84
                    Airports should be limited to transport 1 unit out or into the city.
                    Instead, Airports should have a limited range.

                    The 1 unit per turn was implemented in Civ 2; and that annoyed the hell out of me.
                    http://www.albinoblacksheep.com/text/france.html

                    Why is France a Civ.?

                    Comment


                    • #85
                      any thought to having an international airport as well

                      being capable of 2-3 units per turn?

                      1 is a bummer after awhile
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

                      Comment


                      • #86
                        An idea for galleys I would like is to give them a certain "range" from one of your ports, beyond which they sink just as if they did not end the turn in coastal waters. This can be extended with the Great Lighthouse wonder or with utilizing the ports of friends and allies, but I think it would serve the purpose of making the Age of Exploration period more a time of actual exploration. How many galleys after all circumnavigated major continents? This combined with added moves to caravels and other late age ships should open up the naval sphere enormously.
                        Visit The Frontier for all your geopolitical, historical, sci-fi, and fantasy forum gaming needs.

                        Comment


                        • #87
                          Originally posted by The_Aussie_Lurker
                          Well, we have it confirmed that Firepower is KIND of back-in that the strength of a unit is related to how much damage a unit does-as suggested by Jaybe (and, I assume, each 'man' (hp) which makes up a unit can take a certain amount of damage before dying). This means that a Trireme-like a spearman-would be unlikely to get in more than a single hit before being wiped off the map by a modern unit.

                          Yours,
                          Aussie_Lurker.
                          I hope this is not the case. Imagine 100 African Warriors with spears rushing one American GI with a machine gun. He would not stand a chance.

                          Comment


                          • #88
                            Originally posted by Platypus Rex
                            any thought to having an international airport as well

                            being capable of 2-3 units per turn?

                            1 is a bummer after awhile
                            Well, with Civ 3... you can launch 1 unit from N cities with airports and land at a city N times. Practically, y'can send a massive force into one city - on one turn.

                            I hope this is not the case. Imagine 100 African Warriors with spears rushing one American GI with a machine gun. He would not stand a chance.
                            Well, that's a ground unit - and so, a smaller difference in strength would reflect that. That GI would probably be able to take out at least 10-20 of them with the machine gun before getting killed.

                            A trireme wouldn't even get close to a battleship just because of the battleship's range and firepower. And let's not forget the ship's armor.
                            http://www.albinoblacksheep.com/text/france.html

                            Why is France a Civ.?

                            Comment


                            • #89
                              Originally posted by KyuuA4



                              A trireme wouldn't even get close to a battleship just because of the battleship's range and firepower. And let's not forget the ship's armor.
                              Would the radar actually read a galley/Trireme ?

                              could it sneek up to a battleship and board it


                              Now is that an idea anyone brought up...Boarding?

                              A bar of health, just before the ship goes under, have the option to board and capture or scuttle
                              anti steam and proud of it

                              CDO ....its OCD in alpha order like it should be

                              Comment


                              • #90
                                unless i'm wrong, the lookouts/crew about a modern ship would spot a trireme approaching and just open up with one of the minor cannons.

                                They don't always need their high tech toys to destroy small things.
                                Resident Filipina Lady Boy Expert.

                                Comment

                                Working...
                                X