In fact, I completely disagree with the idea of slowing down exploration. I love moving my warriors around exploring the map. I don't care that it's unrealistic
what if i turn your suggestion on it's head?
. I always felt that the ability to send any unit to almost ANY part of the landmass you are on is one of the SINGLE biggest contributors to REXing as a successful strategy. REXing is also a MASSIVE contributor to what I call the 'Snowball Effect' and the 'Modern Age malaise', where the final victor is all but decided by the end of the Industrial Age (at the latest), thus making the modern age not much more than 'going through the motions'.
. I always felt that the ability to send any unit to almost ANY part of the landmass you are on is one of the SINGLE biggest contributors to REXing as a successful strategy. REXing is also a MASSIVE contributor to what I call the 'Snowball Effect' and the 'Modern Age malaise', where the final victor is all but decided by the end of the Industrial Age (at the latest), thus making the modern age not much more than 'going through the motions'.
that doesn't involve supply. How about, when a unit moves through unexplored territory only the tile it moves into becomes revealed. In order to expose the surrounding adjacent tiles, you have to force the unit to rest for one complete turn.
unless they drastikly changed it from civ3,i cant see how it would be a success :/
go play a Paradox game, then. We are talking about Civ. If you think it's obsolete, why are you posting here?
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