Am I the only one that thinks exploration & expansion (E&E) is too fast in standard civ games? I switched to Rhye's mod in order to experience slower E&E, and expansion is slowed significantly there, but I still feel exploration is a bit too fast. It's still far too easy to circle your continent and map the interior before the middle ages. A supply system would fix this, by limiting the operational range of units. I've seen many proposals, most of which are good, but too complex or too micromanagement (MM) intensive for most players. I've never seen a proposal similar to this one however.
It's probably too late to adjust the AI to use this for Civ4's initial release, much less the time needed to add it to the game in the first place, but perhaps an expansion pack or Civ5 could make use of this (please do, Firaxis - it's free of charge ).
The Basics:
1. All units have a new stat "Operational Range" (OR)
2. Moving more than a number of tiles equal to the units operation range outside of your borders causes a chance that the unit will automatically disband - think of it as "sinking in sea" for land units. For example, if a unit's OR is 4, moving 5 or more tiles outside of the civ's borders would cause a chance of loosing the unit.
3. Technologies and Promotions could grant percentage bonuses to OR.
Using this system is advantageous for several reasons:
1. It limits early E&E without artificially restricting movement (suicide runs are possible).
2. It reuses a familiar concept (ships sinking at sea).
3. No MM at all.
4. This might reduce the desire to use ICS, since you will want to push your borders as far as possible in the early game to increase OR.
5. It adds just the right amount of realism and playability. (IMHO, of course. )
What do you folks think? Any comments/criticisms?
It's probably too late to adjust the AI to use this for Civ4's initial release, much less the time needed to add it to the game in the first place, but perhaps an expansion pack or Civ5 could make use of this (please do, Firaxis - it's free of charge ).
The Basics:
1. All units have a new stat "Operational Range" (OR)
2. Moving more than a number of tiles equal to the units operation range outside of your borders causes a chance that the unit will automatically disband - think of it as "sinking in sea" for land units. For example, if a unit's OR is 4, moving 5 or more tiles outside of the civ's borders would cause a chance of loosing the unit.
3. Technologies and Promotions could grant percentage bonuses to OR.
Using this system is advantageous for several reasons:
1. It limits early E&E without artificially restricting movement (suicide runs are possible).
2. It reuses a familiar concept (ships sinking at sea).
3. No MM at all.
4. This might reduce the desire to use ICS, since you will want to push your borders as far as possible in the early game to increase OR.
5. It adds just the right amount of realism and playability. (IMHO, of course. )
What do you folks think? Any comments/criticisms?
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