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  • Reinforcements have arrived to bring your 'company' back to strength?
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

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    • Nah, the forces have mated and new one are born. One turn is 20 years, plenty of time to mate and raise a new soldier .
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • By the time a player can raise whole armies, or enough units to do a large-scale invasion, turns don't take 20 years anymore.
        Not that those things won't happen in the 'support' part of an army, of course.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • people dont arive in 20 year batchs ya know there would be a constant flow of new soldiers available
          if you want to stop terrorism; stop participating in it

          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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          • Cataphract, long time no seeing.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

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            • Originally posted by Cataphract887
              people dont arive in 20 year batchs ya know there would be a constant flow of new soldiers available
              Often the reinforcements are offspring of the camp followers.
              During the turns that represent 20 years or more, anyway.

              However they deal with the healing of units, I am sure it will work out just fine. For crying out loud, they could use unit SYMBOLS instead of fancy schmancy graphics and I would be happy (assuming the GAME works well).

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