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  • Python can definitely be compiled, but I have never heard it compiling DLLs - or pure EXEs for that matter.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • I like most of the info, but I dislike the info given about civics:

      "In the labor area, for instance, you can choose to allow slavery in your empire. This means that you'll be able to sacrifice population to hasten the completion of improvements. If you make the jump to serfdom, you'll have to pay to hurry improvements but you'll find that mines are much easier to make. The emancipation option under labor doesn't give you any specific benefits but it adds to the general unhappiness all other unemancipated civs suffer."
      If that's all what those civics option will affect, I'm gonna be disappointed. They could do much more with them. For instance, SMAC Social Engineering affected a whole bunch of things, such as your industry, population growth, research, unit morale... Those could perfectly fit for the mentioned civics options. For example, slavery could perhaps give a production bonus, while something like freedom of speech or emancipation could give a research and culture bonus.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • Originally posted by Spiffor

        There will be "automatic trade routes" once you broker a deal. The statement can be interpreted as if a route is physically present on the map, and can be interrupted by hostile action (as in CtP).

        However, it can also be interpreted as a way of saying "trade will be like in Civ3, but there'll be stuuf you can trade"
        In other words, nobody knows.

        The trade interdiction in CtP wasnt great but at least it was better than nothing.

        I spotted a this on gamespy

        "The multiplayer game is being reworked to support what Smith calls "Pit Boss" mode, whereby a separate server tracks your turns. You can hop on for a live session and then carry it over to a play-by-e-mail game based on your and your opponent's schedules. "

        I dont know how many others asked for this but I sure agitated for it.
        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
        If any man be thirsty, let him come unto me and drink. Vampire 7:37
        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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        • There are 'compilers' that make exes with python. But remember, Python is slow and useless for programming high performance apps like Games. Of course you can programme CIV IV in python, but heck, you will need a P4 and 1gb of ram to run it.

          But 'natively', compilation aint supported, you need 3º party programs for compiling Python.
          Owww, I'm so cute! ^_^

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          • Originally posted by SpencerH

            "The multiplayer game is being reworked to support what Smith calls "Pit Boss" mode, whereby a separate server tracks your turns. You can hop on for a live session and then carry it over to a play-by-e-mail game based on your and your opponent's schedules. "

            I dont know how many others asked for this but I sure agitated for it.
            This is perfect. When starting a PBEM, it so slow going in the beginning -- easy for people to lose interest. Much better to start a MP game up to 1000 to 1500 BC and switch to PBEM mode. Very, very cool.

            I didn't agitate for it, but I want it!
            Haven't been here for ages....

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            • It's also great for two-person duel PBEMs - if both happen to be online at the same time, they can switch to MP for some time and play . Very good news, and it sounds like it could indeed improve the PBEM community significantly .
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • Originally posted by Maniac
                If that's all what those civics option will affect, I'm gonna be disappointed. They could do much more with them. For instance, SMAC Social Engineering affected a whole bunch of things, such as your industry, population growth, research, unit morale... Those could perfectly fit for the mentioned civics options. For example, slavery could perhaps give a production bonus, while something like freedom of speech or emancipation could give a research and culture bonus.
                I don't understand your disappointment. These bonuses are probably not number-munching like they were in SMAC (actually, I expect most civic effects will be number-munching, and that they advertized the spiffiest), but they are valid bonuses nonetheless. I mean, the choice between pop-rushing and cash-rushing projects is a big strategic difference. Creating unhappiness among your neighbours can considerably weaken their economy (unhappy workers stop working)

                So, in short, each Civics looks like it can strongly affect the game. In my opinion, it is what really matters
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

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                • With as many possible combo settings as Civ IV is listing, I wouldn't be surprized if in some settings you could both pop rush and cash rush, with the efficency in both determined by your settings. And so could the unhappiness penalty from pop rushing.

                  It's also fairly obvious that some settings should allow faster normal production than others, some settings should allow MP (and more efficent MP) than others, some settings should affect the size of your economy, etc.
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                  • Originally posted by Dr Zoidberg


                    Mt Rushmore is fascism?
                    According to wikipedia.org here are the definitions of fascism:

                    -exalts nation and sometimes race above the individual

                    -uses violence and modern techniques of propaganda and censorship to forcibly suppress political opposition

                    -engages in severe economic and social regimentation

                    -engages in corporatism

                    -implements totalitarianism


                    I think it would be almost fitting using those defintions to label the US the Fascist Republic of Democracy and thus, use Mt. Rushmore as a symbol of fascism.

                    I suppose it is a bit of a reach but under generalities it could be applicable...
                    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                    • Originally posted by joncnunn
                      With as many possible combo settings as Civ IV is listing, I wouldn't be surprized if in some settings you could both pop rush and cash rush, with the efficency in both determined by your settings.
                      I imagine the two might be mutually exclusive, but it'd be cool if we could do both. Seems like too much of an advantage though...
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                      • Or maybe it could be a forced combo pop - cash rush when you want to rush something. Such as maybe for one setting it costs 100 MC AND 2 pop points for a 100 shield rush.

                        With the different settings determining the ratio of cash too pop.

                        Originally posted by vovan

                        I imagine the two might be mutually exclusive, but it'd be cool if we could do both. Seems like too much of an advantage though...
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                        • Actually, I think the pop-rush vs. cash-rush decision is settled as an either/or, and that you decide the form you want by picking the Labor setting that you prefer.
                          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                          "I never had the need to have a boner." -- Dissident
                          "I have never cut off my penis when I was upset over a girl." -- Dis

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                          • About trade: I think you can trade all resources like you could trade the lux resources in cIIIv.

                            Thus whales, fishes, wheat, etc. etc.
                            Like you can trade whine, gems, iron, etc. in cIIIv.
                            And those resources have an impact on your cities. ie more whine is more happyness in your cities. More wheat is more food in your cities. Whales is more health in your cities.

                            Thus about 40 goods to trade with other civs which results in much broader trade system.
                            Formerly known as "CyberShy"
                            Carpe Diem tamen Memento Mori

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                            • Originally posted by joncnunn
                              Such as maybe for one setting it costs 100 MC AND 2 pop points for a 100 shield rush.
                              Speaking of which, they are apparently not called shields any more, but hammers.
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                              • Originally posted by vovan
                                Speaking of which, they are apparently not called shields any more, but hammers.
                                Good! I always thought "shields" was a stupid name for production. A shield is a defensive weapon, it has nothing to do with building stuff. How is a shield a measure of how fast you are building something? "Hammer" is much better because hammers are used to build stuff so it makes sense.
                                'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                                G'Kar - from Babylon 5 episode "Z'ha'dum"

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