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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Gen. Atkinson
You can't really put proportion into a game like this, e.g. A battleship is significantly bigger than a marine, and a tank is alot larger than a spearman. If you did make everything in proportion, your soldiers will be so small as to be indesquitishable.... indesernabible. unrecognisable from each other.
I´m not looking for absolute proportions here. Just proportionality between terrain and units.
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Make enough predictions and guesses now will allow you to say "I TOLD YOU SO!" with a reference when something you predict comes true.... even if you only got 1 out of 100 right.
Originally posted by Shogun Gunner
Make enough predictions and guesses now will allow you to say "I TOLD YOU SO!" with a reference when something you predict comes true.... even if you only got 1 out of 100 right.
I said Hot Seat would be in by default when only PBEM was confirmed. There, worship me.
Back on topic, I think the unit size will be as big as it takes to make them easy to distinguish. Surely some people (like me) will have that adjusted to look better, but that will cause the map to become harder to read. I think CIV will ship with those huge-looking units because that makes the game easier to play (even though a bit uglier).
Originally posted by Dr Zoidberg
It seems that the zoom function zooms in on units more than terrain.
I am not sure I understand you. It looks to me like the closer zoom makes the terrain bigger, while leaving the units almost unchanged. Is that what you meant?
That fact is in line with the whole visibility issue. Units need to appear bigger if you are zoomed out, so that you can find them easier. They can be made relatively smaller when you zoom in, because then you only see a few tiles, and it is easy to spot the units.
It actually appears that the 3D effect kicks in the more you zoom in. The unit becomes bigger and the background objects (mountains) seem to recede "back" a bit.
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