Originally posted by Kuciwalker
I meant no value is unchangeable, not that there were no limits to the values you could give units.
I meant no value is unchangeable, not that there were no limits to the values you could give units.
The only values that are changeable in Civ3 are the ones Firaxis was good enough to put in the editor and make available to the player. There are plenty of values that aren't in there or that have odd limitations. E.g. you cannot change railroad movement, or the total frequency or number of resources on a random map, a city improvement requirement for units, etc, etc. You cannot give anything (or nothing I've tried, which granted is not nearly everything) negative values. And you cannot move around the abilities of world wonders, small wonders and buildings outside their own class -- by that I mean e.g. give a great wonder ability to a small wonder (things like that would be the bare minimum to expect if you can "wildly edit" them as you said).
That's the whole problem with Civ3 modding: you can only do the bare minimum, only those handful of options that the editor gives you.
For example, you can't give negative movement to things in any game AFAIK - it's nonsensical. And it is possible to have units move on land and water.
In CtP(2), can you give units complex or imaginary attack values? See! Too much hardcoding
And it is possible to have units move on land and water.
Go complain to MarkG about the names in the C3 downloads section, and post a thread in the C3-editing forum about how they shouldn't call all their stuff "mods".
And I don't run CtP mods because CtP2 doesn't seem to WORK on XP. Mods certainly don't.
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