In another thread, the idea of a strategy game based on time travel came up, but since that thread is not the right place to discuss this notion I decided to start a new one.
The basic idea is to take your average civ-like strategy game and modify it so as to include a strategic component of time travel. I am unaware of any actual games that do this, and in fact I'm not sure if it can be done in any sensible way, but that's what this thread is for: to let your imagination loose and envision a time travel strategy game that could in theory be fun to play.
Here're my quick ideas:
1) Help from your future self
Every now and then (say, every 10-20 turns) the computer takes the current game situation and extrapolates it to the end of the game, where time machine has been invented. Then the player gets to choose one (or more, but a limited number) of his future units/facilities to send back in time to his old self. Every player gets the same opportunity (but weaker players are less likely to have as good units to spare) if they are still projected to exist in the future when the time machine is invented.
So in this approach the player would still play linearly, but he'd get assistance from his "future self" every now and then. This would probably make the game shorter because the players get rewarded from early success, but you'd also get to use those high tech gadgets that normally would be invented in such a late phase that the game is practically over. Also the goal here is not to actually destroy your every opponent, but just to get to the point where they are going to be eliminated in the future (according to the computer prediction).
2) Help out your past self
Another possibility would be to extend the late phase of the game so that if there is no clear winner when you are technologically capable of building a time machine, you could take a few units or other goodies and go back in time a bit (say 20-50 turns) where you'd control your civ in the same situation where it was then, plus with the stuff you brought from the future. This time around you should be able to invent the time machine a bit faster, and you could go even further back in time. Repeat until you either beat your opponents in the present, or travel back to the beginning and make sure your opponents never even existed.
Obviously this works only in a single player mode. To make it more interesting, the game could start in the future where all civs are equal and the player would play his way back to the past, trying to gain more ground with each trip.
The basic idea is to take your average civ-like strategy game and modify it so as to include a strategic component of time travel. I am unaware of any actual games that do this, and in fact I'm not sure if it can be done in any sensible way, but that's what this thread is for: to let your imagination loose and envision a time travel strategy game that could in theory be fun to play.
Here're my quick ideas:
1) Help from your future self
Every now and then (say, every 10-20 turns) the computer takes the current game situation and extrapolates it to the end of the game, where time machine has been invented. Then the player gets to choose one (or more, but a limited number) of his future units/facilities to send back in time to his old self. Every player gets the same opportunity (but weaker players are less likely to have as good units to spare) if they are still projected to exist in the future when the time machine is invented.
So in this approach the player would still play linearly, but he'd get assistance from his "future self" every now and then. This would probably make the game shorter because the players get rewarded from early success, but you'd also get to use those high tech gadgets that normally would be invented in such a late phase that the game is practically over. Also the goal here is not to actually destroy your every opponent, but just to get to the point where they are going to be eliminated in the future (according to the computer prediction).
2) Help out your past self
Another possibility would be to extend the late phase of the game so that if there is no clear winner when you are technologically capable of building a time machine, you could take a few units or other goodies and go back in time a bit (say 20-50 turns) where you'd control your civ in the same situation where it was then, plus with the stuff you brought from the future. This time around you should be able to invent the time machine a bit faster, and you could go even further back in time. Repeat until you either beat your opponents in the present, or travel back to the beginning and make sure your opponents never even existed.
Obviously this works only in a single player mode. To make it more interesting, the game could start in the future where all civs are equal and the player would play his way back to the past, trying to gain more ground with each trip.
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