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  • #16
    Originally posted by Epistax
    I think it's perfectly playable, you just need to choose your time travel cause-effect rules.
    Yes, it is. I recall there was a game about this, but the name kinda left my head.

    But it would simply not be a Civ game anymore, but a time travel game. A playable concept, yes, but too far from original Civ to make anything but a fun scenario in CIV.
    Seriously. Kung freaking fu.

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    • #17
      Originally posted by Modo44

      Yes, it is. I recall there was a game about this, but the name kinda left my head.

      But it would simply not be a Civ game anymore, but a time travel game. A playable concept, yes, but too far from original Civ to make anything but a fun scenario in CIV.
      Yup I agree, except I don't think it's even possible in a civ scenario unless they offer the best toolkit imaginable. Solid idea for a civ-like game though.

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      • #18
        Originally posted by Dauphin
        Time travel has too many paradoxes that it would just get stupid and unbalancing.

        Turn 1.

        " You are the leader of a nomadic tribe, you have knowledge of alphabet, masonry, irrigation, mining and roads"
        You could still send help to yourself in the past. For example:

        "You are the leader of a nomadic tribe, you have knowledge of irrigation, mining, roads and modern armor"
        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
        2004 Presidential Candidate
        2008 Presidential Candidate (for what its worth)

        Comment


        • #19
          Originally posted by Dauphin
          Time travel has too many paradoxes that it would just get stupid and unbalancing.

          Turn 1.

          " You are the leader of a nomadic tribe, you have knowledge of alphabet, masonry, irrigation, mining and roads"

          "Found city of Sit Vis Nobiscum"

          Turn 2
          "Your civilization has been destroyed by death rays from the future. Bad luck."

          Play Again?
          That is not how it would work. For example, in my model that I explained in my previous posts, you would only be able to use time travel once you reached the end game tech. So, you would play the full game. It is only when you reached the end of the game and had time travel that you would be able to wipe out enemy cities by attacking them in the past.
          'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
          G'Kar - from Babylon 5 episode "Z'ha'dum"

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          • #20
            Originally posted by The diplomat
            It is only when you reached the end of the game and had time travel that you would be able to wipe out enemy cities by attacking them in the past.
            ...
            "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
            -me, discussing my banking history.

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            • #21
              I understand the gameplay desired, I'm just be flippant.
              One day Canada will rule the world, and then we'll all be sorry.

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              • #22
                Originally posted by The diplomat
                It is only when you reached the end of the game and had time travel that you would be able to wipe out enemy cities by attacking them in the past.
                If I made it to the end game I wouldn't need to go back to wipe out enemy cities in the past. They already would be gone in the present.
                "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                2004 Presidential Candidate
                2008 Presidential Candidate (for what its worth)

                Comment


                • #23
                  Originally posted by Vince278
                  If I made it to the end game I wouldn't need to go back to wipe out enemy cities in the past. They already would be gone in the present.
                  You're just a mean warmonger, aren't you?
                  'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                  G'Kar - from Babylon 5 episode "Z'ha'dum"

                  Comment


                  • #24
                    He doesn't have to be to do that. Whatever the Time Machine would do, it would still be comparable, both in cost and effectiveness, to up-to-date military technology. Whether you call it Planet Buster or Go Back In Time And Kill People Machine, the effects in the present are pretty much the same.
                    Seriously. Kung freaking fu.

                    Comment


                    • #25
                      Originally posted by The diplomat
                      You're just a mean warmonger, aren't you?
                      I like to think of it as bringing enlightenment.
                      "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                      "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                      2004 Presidential Candidate
                      2008 Presidential Candidate (for what its worth)

                      Comment


                      • #26
                        No offense, but .

                        Time travel?

                        They didn't even have things like that in CTP or SMAC, which were way less true to history than Civ is. The only thing in Civ that doesn't come from history is the SS victory and a couple things like SDI. And aside from the SS (which isn't really sci-fi but essentially a "tech and production victory") there's really no big impact from these futuristic aspects.

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                        • #27
                          Trip: good argument. I'm sure people expect much more historicity in the main series of Civilization than in CTP or SMAC. People would feel betrayed bigtime. Multiple Earthlike Worlds (mew? hmm...) in the same star system to play on, however, should be in...

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                          • #28
                            Nah, MEW should be a scenario.
                            "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                            -me, discussing my banking history.

                            Comment


                            • #29
                              Originally posted by Brent
                              Multiple Earthlike Worlds (mew? hmm...) in the same star system to play on, however, should be in...
                              MOO3?

                              Seriously though, Civ-like maps on variable sized worlds (in or out of system) would be an interesting idea. With technology similar to the undersea techs in CtP you can colonize Mars or have bases on the Moon or elsewhere. It would even be cooler if the orbital mechanics and inter-planetary travel were somewhat accurately portrayed.
                              "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                              "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                              2004 Presidential Candidate
                              2008 Presidential Candidate (for what its worth)

                              Comment


                              • #30
                                Originally posted by Vince278


                                MOO3?

                                Seriously though, Civ-like maps on variable sized worlds (in or out of system) would be an interesting idea. With technology similar to the undersea techs in CtP you can colonize Mars or have bases on the Moon or elsewhere. It would even be cooler if the orbital mechanics and inter-planetary travel were somewhat accurately portrayed.
                                The science fiction scenario in Test of Time covered this, apart from accurate orbital mechanics.

                                4 maps - 3 planets and 1 orbiting station map, with different technologies/units needing to be achieved before you could transfer between maps.

                                Some units were map specific (can't breathe alien atmosphere), others could travel to different maps only by using a spaceport city improvement, whereas others had natural transport ability.

                                The fantasy scenario had the 4 maps as earth, sky, underwater and Hades, with similar restrictions as to unit movement.

                                It would be good if Civ 4 could implement this - you could carry on building when you reached Alpha Centauri, but as it has been done with ToT I suspect Sid won't want to go that way.

                                I'm sure if multiple maps were allowed, the mod possibilities would be endless, but you'd want to keep the main game as straight historical Civ - that's what most players would expect, IMO.

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