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(fixed) How many Civilizations at max should be in a Game?

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  • #16
    Why minor civs? If you have many civs on the map, that 'major' civ lost on an island will be unable to expand and thus be minor in every respect. Civs can be major or minor 'naturally'.
    There's no reason why you should put a limit on the number of civs, except for optimisation of the program. The User Interface can't cope correctly showing more than (at the very most) 9 opponents, so having more already requires the UI to be coded for 'many' which is 10 or more.
    I once stated that the number of civs was less a limit in terms of speed than the size of the map, when maps become crowded. So I believe any number would be ok. I don't think minor civs are needed, but didn't vote 'none I hate the idea' because I don't hate it, I just think it can be implemented by giving different starting traits to the various ai's (for example, you could select 3 ai's on hardest level, 4 on medium difficulty and 6 on fool).
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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    • #17
      Originally posted by Joseph
      Playing with 32 Civs now take up to 12 to 15 min per turn on my computer (1.6gig 512 meg/ram. You would need a 3gig with 1 gig or more of RAM to play with more than 32 Civs.
      Like my new computer

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      • #18
        Originally posted by Kuciwalker


        Like my new computer
        Lucky guy! Share the wealth Kuciwalker!
        Haven't been here for ages....

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        • #19
          As many as I want. No minor civs--as said above, that happens naturally.
          btw--where's the banana option? I miss them, these days.
          "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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          • #20
            I liked this poll, good to see it fixed. Count me as a fan of "as many as I want" in both areas. With my PC however that is only wishful thinking.

            A maxed out Civ would make a great PBM/PBEM. Virtually every country could be a player run civ. The map would have to be colossal (10mile squares or so). Does anyone know if something like that is already out there?
            "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
            "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
            2004 Presidential Candidate
            2008 Presidential Candidate (for what its worth)

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            • #21
              Originally posted by LDiCesare
              Why minor civs? If you have many civs on the map, that 'major' civ lost on an island will be unable to expand and thus be minor in every respect. Civs can be major or minor 'naturally'.
              Well, the minor civ idea is so that less processing power is spent on these civs, and they don't play a significant political role. Also, in my ideas on them, they would be much easier to win over via culture or military means. Since they would only be a couple cities or so, attacking a minor civ wouldn't have too much risk.

              Major Civs would be the more aggressive ones culturally/militarily on the map. Minors would be "ai" crippled, and not playing to win, because many cultures don't think that way...at least, not typically. Certain events could change that.

              -Drachasor
              "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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              • #22
                as many as You want
                "I realise I hold the key to freedom,
                I cannot let my life be ruled by threads" The Web Frogs
                Middle East!

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                • #23
                  Originally posted by Kuciwalker
                  no hardcoded limit
                  Why do you hate your computer, Kuciwalker? Not only can I hear it grinding to a halt from across the country, but I can hear it doing so in the future from here in the present.

                  Not a pretty sound...
                  The cake is NOT a lie. It's so delicious and moist.

                  The Weighted Companion Cube is cheating on you, that slut.

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                  • #24
                    I think that 32 civs is a good limit, assuming that the maps are not larger than 512 X 512 (and I doubt that they will be). More importantly, the 1024 city limit is a problem for larger maps--we need a limit at least four times as large.
                    Those who live by the sword...get shot by those who live by the gun.

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                    • #25
                      The maximum isn't as important as the optimum number the game is designed for.

                      You could have, say 200 civs, but the gameplay won't be as balanced as it would be for, say 8. So how many civs will you most usually want to play against.
                      One day Canada will rule the world, and then we'll all be sorry.

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                      • #26
                        Originally posted by DRoseDARs
                        Why do you hate your computer, Kuciwalker? Not only can I hear it grinding to a halt from across the country, but I can hear it doing so in the future from here in the present.

                        Not a pretty sound...
                        3.4 ghz P4 with HT, 2 gigs RAM that's why

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                        • #27
                          128 majopr and 256 minor.

                          I like lots of choices
                          *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                          • #28
                            I agree with the no hardcoded limit. Customizability is what can make this game shine.
                            "Yay Apoc!!!!!!!" - bipolarbear
                            "At least there were some thoughts went into Apocalypse." - Urban Ranger
                            "Apocalype was a great game." - DrSpike
                            "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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                            • #29
                              Originally posted by Kuciwalker


                              3.4 ghz P4 with HT, 2 gigs RAM that's why
                              Someone'll need to explain the HT to me, but otherwise sweeeeet

                              Not that that'll be good enough in 3 years when Civ IV comes out...
                              The cake is NOT a lie. It's so delicious and moist.

                              The Weighted Companion Cube is cheating on you, that slut.

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                              • #30
                                Oh, it'll be just fine by the time cIV comes out. We bought it specifically to last a while

                                HT = hyperthreading. That is, there are multiple actual hardware-level threads.

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