Why minor civs? If you have many civs on the map, that 'major' civ lost on an island will be unable to expand and thus be minor in every respect. Civs can be major or minor 'naturally'.
There's no reason why you should put a limit on the number of civs, except for optimisation of the program. The User Interface can't cope correctly showing more than (at the very most) 9 opponents, so having more already requires the UI to be coded for 'many' which is 10 or more.
I once stated that the number of civs was less a limit in terms of speed than the size of the map, when maps become crowded. So I believe any number would be ok. I don't think minor civs are needed, but didn't vote 'none I hate the idea' because I don't hate it, I just think it can be implemented by giving different starting traits to the various ai's (for example, you could select 3 ai's on hardest level, 4 on medium difficulty and 6 on fool).
There's no reason why you should put a limit on the number of civs, except for optimisation of the program. The User Interface can't cope correctly showing more than (at the very most) 9 opponents, so having more already requires the UI to be coded for 'many' which is 10 or more.
I once stated that the number of civs was less a limit in terms of speed than the size of the map, when maps become crowded. So I believe any number would be ok. I don't think minor civs are needed, but didn't vote 'none I hate the idea' because I don't hate it, I just think it can be implemented by giving different starting traits to the various ai's (for example, you could select 3 ai's on hardest level, 4 on medium difficulty and 6 on fool).
Comment