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What aspect of Civ should Firaxis most improve?

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  • What aspect of Civ should Firaxis most improve?

    I have to say it: AI.

    The AI is terrible, and has always been terrible in every Civ game, the only reason the harder difficulty levels are hard is because of the awsome handicaps and cheats they are allowed. I, for once, would like to see an AI capable at military strategy with good combined arms coordinations, launching of large naval and ground invasions etc. I would be quite willing to keep a simplified combat model if and only if the AI is drastically improved.

    I have included other aspects of Civ to vote upon, but in case I forgot one, just post it.

    -MZ
    64
    Artificial Intelligence
    45.31%
    29
    Combat Model
    7.81%
    5
    Economic Model (Trade, Production)
    14.06%
    9
    City and Tile Improvement Model
    7.81%
    5
    Tech Model
    1.56%
    1
    Cultural/Religious Model
    10.94%
    7
    Scenario Editing Capability
    6.25%
    4
    Banana Model
    6.25%
    4
    A true ally stabs you in the front.

    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

  • #2
    I agree entirely. The AI is the most important part of strategy games like these (unless you play only MP), and Civ's AI needs some improvement. I'll take a better, more strategical AI over added complexity any day, and I'm sure a lot of other people would too.

    I will add, though, that scenario editing capability was a close second choice for me in this poll. That's another area that needs some improvement over Civ3 as well.

    Comment


    • #3
      What a pointless poll.
      You do realise who is the lead developer for cIV, don't you?
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • #4
        In order of preference:
        1. AI
        2. Economics
        3. Techs
        4. Editing
        5. Cultural

        The rest doesn't matter to me much (except for the banana ). If you have to choose between cute graphics, awesome sound, or a more robust AI please choose the AI always.
        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
        2004 Presidential Candidate
        2008 Presidential Candidate (for what its worth)

        Comment


        • #5
          The cIIIv AI is one of the best AI's you'll find in any game available.
          Do you have any idea how hard it is to program an AI for complex games like civilization?

          I hate it that it needs to cheat, but there is no other option with the current computers.
          For a simple game of chess IBM needed to create the huge big-blue computer that was able to beat the best chess-player. And that was most of all because big blue was filled with millions of former chess games so it could refer to those games for what to do.

          That's impossible with civ, since civ is different every game.

          The AI is good, and I surely hope that cIV will have an even better AI, but claiming that the cIIIv AI is worthless does no justice to Soren.

          Go Soren, you're the man

          Culture/Religion! That's the thing to focus on.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

          Comment


          • #6
            The Civ3 AI is a definite improvement over the Civ2 AI that I agree wholeheardtedly.

            But it pales in comparison with other more complex games, particularly wargames.
            A true ally stabs you in the front.

            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

            Comment


            • #7
              There aren't many complex wargames that can compare to civ. Of course, simply war is simple enough. Take simple RTS games.

              But civ is much more than war. The AI must chose between war, development, diplomacy, culture and economy. War is just a small part of the game.
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

              Comment


              • #8
                I hope I never implied the AI is worthless but I'm sure we all can agree there is room for improvement and it is one of the most important parts of the game.
                "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                2004 Presidential Candidate
                2008 Presidential Candidate (for what its worth)

                Comment


                • #9
                  Not you, but Master Zen did so:
                  "The AI is terrible"
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

                  Comment


                  • #10
                    Originally posted by Master Zen
                    The Civ3 AI is a definite improvement over the Civ2 AI that I agree wholeheardtedly.

                    But it pales in comparison with other more complex games, particularly wargames.
                    Wargames have limited options, like chess. Computer programs are good at chess.

                    Strategic games such as Civ are like Go. Computers suck at Go.
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

                    Comment


                    • #11
                      I vote Scenario Editing, not so much because of any specific way to improve it (I am very satisfied with the C3 editor), but because it's what I care about the most. One specific way to improve it would be AI to analyze the scenario you've made.

                      Things you didn't list: Quantity of premade scenarios. Quantity of premade civs.

                      Comment


                      • #12
                        An AI will never be good enough. If there are simple ways of improving it, by all means the additions will be welcome, but I wouldn't focus attention on it beyond implementing tried and tested models and using ideas from other games.
                        One day Canada will rule the world, and then we'll all be sorry.

                        Comment


                        • #13
                          Originally posted by CyberShy
                          Not you, but Master Zen did so:
                          "The AI is terrible"
                          And I stand by my words.

                          - The AI has no clue on how to use artillery
                          - The AI has no concept of concentration of force
                          - The AI cannot use effectively the slider
                          - The AI cannot stage invasions involving more than one transport
                          - The AI is easily tricked via it's own cheats (ex. leave a city undefended as a lure and it'll go after it even if it can't see it)
                          - The AI sucks at workforce optimization
                          - The AI sucks at tile improvement


                          If this isn't a terrible AI, I don't know what is.
                          A true ally stabs you in the front.

                          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                          Comment


                          • #14
                            I have to agree with Master Zen, the AI completely stinks. It can go up against even a fairly green player on even terms so long as the green player can defend themselves.

                            While the Civ III AI is a bit better at defending itself, the AI still isn't that great.

                            Of course the biggest change the AI could use is in the concentration of force and proper use of transports for an invasion (as Master Zen touched on). If it could just manage to attack correctly and with numbers, then it would be a more fearsome opponent. As it is now, the difficulty system completely relies on cheats, and everyone knows the no-cheat difficulty level is a joke. I'd like to see this changed.

                            As for comments about it being too difficult to program the AI, bah, I say. The AI can already find targets to go after, so how much harder would it be to teach it to wait until it has a sufficient force gathered before it attacks? The same goes with the transport issue. That alone is a massive issue.

                            Worker useage really stinks too, and part of that is because it is a bit unclear what the optimum strategy is to use workers, but the problem isn't insurmountable, the AI could still be improved here. (If I may toot my own horn, then the thread I started a few days ago--my Crazy Idea--would probably aid worker usage. Specialized cities means it is easier to know how to improve them).

                            I know, and I am sure Master Zen knows, that a perfect AI isn't feasible. Indeed, I am sure that at the higher difficulties there will still be some level of cheating. However, that doesn't mean that you couldn't get rid of the blatantly stupid and harmful things the AI does to itself. Even better, design an AI that will make some stupid and self-hurting decisions at lower difficulties, but these gradually disappear as it gets tougher.

                            All this would merely require time debugging the AI, finding out what is causing the stupid behavior, and making an algorithm to fix it. Getting rid of really stupid AI behavior that is caused merely by 1 or 2 factors, is not rocket science. I admit the AI would still probably have some stupidities not easily resolved, but I see no reason why most of Zen's list couldn't be fixed.

                            -Drachasor
                            "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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                            • #15
                              If most of what Master Zen lists is implemented we would see a big improvement. I'd also like to see the AI have more personality and to be more human-like in actions.
                              "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                              "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                              2004 Presidential Candidate
                              2008 Presidential Candidate (for what its worth)

                              Comment

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