About stack limits:
It's possible to add a supply value to squares, value which is increased by the existence of (friendly) roads towards a city/base/headquarter. If you exceed the supply value, your troops start taking damage.
This would let supply lines exist as an abstraction: If the shortest path to a firendly city was 3 turns but suddenly becomes 5 because a hostile unit just sat on one of your roads, then available supplies drop from (f.e.) 5 to 3 and your stack of 5 units start taking damage which will stop only when 3 units are left or more supplies are available. (this is more or less what happens in the game Dominions II, but the pathfinding is easier in that game than it'd be in Civ).
It's possible to add a supply value to squares, value which is increased by the existence of (friendly) roads towards a city/base/headquarter. If you exceed the supply value, your troops start taking damage.
This would let supply lines exist as an abstraction: If the shortest path to a firendly city was 3 turns but suddenly becomes 5 because a hostile unit just sat on one of your roads, then available supplies drop from (f.e.) 5 to 3 and your stack of 5 units start taking damage which will stop only when 3 units are left or more supplies are available. (this is more or less what happens in the game Dominions II, but the pathfinding is easier in that game than it'd be in Civ).
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