A little add on military units:
- indeed armor points and fire power are missing data to compute better battles. In real life, an archer can shoot for ever at a tank without ever causing him trouble (although a good walking mechanic can be lethal to the machine...). Just look at the intifada to see the difference made by armour point of isreali armoured infantry against fire power of stone throwers!
- helicopters should also exist in a fighting version, and not just transport. In mountain battles (may be against those damned partisans of Civ2), bombing is not very effective, while combat helicopters are a very efficient weapon. (If you haven't followed the russians in Afghanistan through the 80's, then try looking at Rambo 3 for a pale evocation of this)
- another thread speaks of straits, which land units may cross, albeit in several turns... an idea I don't abide by. But how come the civ3 team didn't even implement amphibious capacities? In CTP2, I loved the freedom of movement given by those copper irons cruising both over land and shallow waters to go invade the neighboring continent without tedious boat logistics...
- indeed armor points and fire power are missing data to compute better battles. In real life, an archer can shoot for ever at a tank without ever causing him trouble (although a good walking mechanic can be lethal to the machine...). Just look at the intifada to see the difference made by armour point of isreali armoured infantry against fire power of stone throwers!
- helicopters should also exist in a fighting version, and not just transport. In mountain battles (may be against those damned partisans of Civ2), bombing is not very effective, while combat helicopters are a very efficient weapon. (If you haven't followed the russians in Afghanistan through the 80's, then try looking at Rambo 3 for a pale evocation of this)
- another thread speaks of straits, which land units may cross, albeit in several turns... an idea I don't abide by. But how come the civ3 team didn't even implement amphibious capacities? In CTP2, I loved the freedom of movement given by those copper irons cruising both over land and shallow waters to go invade the neighboring continent without tedious boat logistics...
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