The last board game I played was Warhammer 40k.
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no it is not
having only one unit per place does not make it so that there can be no tactics
there is tactics in risk for example
as well as a lot of other board games, and computer games
like Civ
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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you don't seem to have any understanding of what tactics is
where in the definition yuo gave, does it mention anything about only single unit allowable in one place at one time?
where does it even seem to imply it?
I would recommend you read some books on tactics, and see if you can find some understanding (are yuo sure you have never played risk?)
Jojnm illerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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you two ,,,
for clarification from a thesaurus....
Entry: tactics
Function: noun
Definition: strategy
Synonyms: approach, campaign, channels, course, defense, device, disposition, generalship, line, maneuver, maneuvering, means, method, move, plan, ploy, policy, procedure, red tape, scheme, stratagem, system, tack, technique, trick, way
tactics and strategy are same.....
civ is not a war simulation it is a `game of strategy/tactics units are represented by icons, each icon representing many things, it is not meant to be taken literally that you have a man on a horse as cavalry, it also represents the supply needed to get him there, the cooks cleaners etc...
civ is very abstract in that it doesnt attempt nor should it betray an attrition war, a drawn battle, or any such thing, it is meant to be a fun strategy/tactics type game similar to a lot of old fashioned board games where a simple cardboard counter represented a platoon of infantry or tanks or planes. these games are reknown for their great strategy on a grand scale. which is what civ is.GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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oh and for info go here
Tactics and other words meaning the same
you will be surprised how tactics is used in differnet waysGM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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Mr. Baggins:
No
You are wrong
You don't even know things
Because I know them
Don't ever post again no matter what because I have proved
you to be an idiot.
you would know that if you ever read a single one of my posts
that you have responded to
Seriosly...
Chess or any other board games aren't usefull tools to explore how a Civlization game's combat should be. Civ is far more complicated than any of them, and by all rights should be, as it has the help of a CPU and an inifinite series of possible sequences.
In order to get as close to on topic as possible:
Mr. Baggins mentioned hitpoints, which if I recall haven't yet come up in this thread. I think most of us will agree tha the exclusion of hit points was a big mistake in Civ 3 combat.
I'm not refering to the Civ 3 version of 2,3,4,5 based on rank... but instead to the Civ 2 style of different eras' units haveing different amounts of damage they can take. In Civ 3 this was coupled with firepower, so that late game units were much more powerful than ancient era ones.
Hitpoints can represent the size of the unit (so an archer unit with 20 hitpoints would essentially have 4 times the soldiers as a warrior with 5), the technology levels (MA is a bit sturdier thank tanks, for example), and provides a very sensible and intuitive set of combat paramaters.
Hitpoints and firepower can, and have, existed in games with and without stacked combat, so I think we can safely all rally behind this idea. I may be wrong, but what do others think?
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You don't have to hit me over the head with a 2x4 to agree that HP/ARMOR/FIREPOWER should be a part of the equation.
To be honest, I have yet to hear anyone say that the exclusion of these elements in civ3 was a positive thing.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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