I also suggest some sort of stacking penalties
like have 2-5 units in a square be the normal stacked square
show the icons for these units in the square in miniature
if there are more than 5 units in hte square, just show an army encampment
these units cannot attack as one or defend as one (if there are units that can do this, they should be built special as armies, and be limited as I have discussed earlier)
their defense is penalized as so
if artillery misses one unit, it attacks the next unit (until it has attacked all units and missed, or hit one unit)
if a unit gets destroyed, there is these chances out of 10
10% - death of anoher unit (due to moral failure/route)
20% - injury of another unit (similiar causes)
70% - unit is fine
for every unit
so if there are 5 units in a square, and one gtes destroyed, this percentage is rolled for every one
army encampments have the additional disadvantage of only allowing 5 units to leave that square per turn
there would be none of these stacking negatives in cities or fortresses
JOn Miller
like have 2-5 units in a square be the normal stacked square
show the icons for these units in the square in miniature
if there are more than 5 units in hte square, just show an army encampment
these units cannot attack as one or defend as one (if there are units that can do this, they should be built special as armies, and be limited as I have discussed earlier)
their defense is penalized as so
if artillery misses one unit, it attacks the next unit (until it has attacked all units and missed, or hit one unit)
if a unit gets destroyed, there is these chances out of 10
10% - death of anoher unit (due to moral failure/route)
20% - injury of another unit (similiar causes)
70% - unit is fine
for every unit
so if there are 5 units in a square, and one gtes destroyed, this percentage is rolled for every one
army encampments have the additional disadvantage of only allowing 5 units to leave that square per turn
there would be none of these stacking negatives in cities or fortresses
JOn Miller
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