Jon Miller> I'd like to rebutt a couple of points you've made regarding stacking combat...
First its patently absurd to say that you only learn to build a stack once or twice... and that there is only One True Way (TM) to do it.
There are different statistics involved which complicate the process significantly... not only attack, defence... but in addition, ranged attack, bombard, movement, firepower and HP's too.
Combined with flags like flanking and elite, you'll NEVER find a one size fits all army.
Following this... while you don't have a conveyor-belt-of-death ala Civ3, you absolutely DO have strategic movement, and tiles absolutely ARE important. This can be demonstrated very simply from the CtP2DG save games...
A major advantage of stacks in CtP2 is their reduction in micromanagement, allowing you to focus on the big picture better. How? Why?
You compose armies (and yes, can shuffle the units around) and name them. This allows you to find units quicker, and look at statistics on an epic scale.
A number of features in CtP2 significantly reduce the micromanagement problems of Civ... in addition to army formation. Those include the nation manager, and expanding city radii, allowing for spreading metropolis (more of the map used, ergo less cities, ergo less late game entities, ergo less micromanagement)
First its patently absurd to say that you only learn to build a stack once or twice... and that there is only One True Way (TM) to do it.
There are different statistics involved which complicate the process significantly... not only attack, defence... but in addition, ranged attack, bombard, movement, firepower and HP's too.
Combined with flags like flanking and elite, you'll NEVER find a one size fits all army.
Following this... while you don't have a conveyor-belt-of-death ala Civ3, you absolutely DO have strategic movement, and tiles absolutely ARE important. This can be demonstrated very simply from the CtP2DG save games...
A major advantage of stacks in CtP2 is their reduction in micromanagement, allowing you to focus on the big picture better. How? Why?
You compose armies (and yes, can shuffle the units around) and name them. This allows you to find units quicker, and look at statistics on an epic scale.
A number of features in CtP2 significantly reduce the micromanagement problems of Civ... in addition to army formation. Those include the nation manager, and expanding city radii, allowing for spreading metropolis (more of the map used, ergo less cities, ergo less late game entities, ergo less micromanagement)
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