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Stacked vs Single Unit Combat - The Battle Continues

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  • That's the last feature I miss from CTP2. I vastly preferred the combat model there than I do in Civ4 (or 3... or 2).

    Flanking units, artillery support... and the ability to kill off high-powered units through superior doctrine.

    "Yes... I see you have an Uber-Killer Infantry coming to see me..."

    "Yes. I know I beat you with a stone age warrior. You know why? Note the archers and light cavalry in the stack."

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    • Originally posted by Enigma_Nova
      WOW! What an insightful thread revival post.
      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
      Also active on WePlayCiv.

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        • I agree.
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

          Comment


          • Apolyton needs a lock smilie, imo. The closest thing we have at the moment is

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            • I don't like stacks of any kind. There are other models out there such as the Panzer General series or Stategic Command.

              These other games involve a strategic dimension and at the same time do not have the large stack tedium that derives from the boardgame heritage of such wargames.

              IMO A unit should either be an army or a garrison. It is one unit on one square and one unit only. The size of the unit can be augmented and improved by technology and by the evolution of military recruitment and theory.

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