Originally posted by wrylachlan
If a fast enemy has say 10 stacks all within range of your city, instead of being able to concentrate all your units in the city you now have 1 in the city and a bunch of defensive stacks surrounding. This is actually MORE micromanagement.
If a fast enemy has say 10 stacks all within range of your city, instead of being able to concentrate all your units in the city you now have 1 in the city and a bunch of defensive stacks surrounding. This is actually MORE micromanagement.
That reminds me of a game where I got killed by a rather small stack. He had several stacks and combined them to one as he put them in between my borders within range of 2 cities. So to confuse me. Also he sacrificed one unit to pillage a road between them. These 2 cities where placed so it took one turn to move defenders from one to another, so when the road was cut, I could'nt. My city closest to the border had a huge stack of defenders and the other had less. So he attacked the innermost city with only a few defenders. Since it was an elimination game, I got killed.
These confusion strategies is IMO the good thing about stack movement, but it sure is more micromanagement. (I got nothing against that though) But in turnless mode, it's about being the quickest... IMO that is the downside of it. Think about 2 players with each stack of 50 cavalry and both see eachother at the same turn. The slow gets it, the fast moves on... Also I have seen players moving a few jaguars and such pillagers in towards my poor defended capital past the outer ring of cities in a end-turn double move making them attack before I can organize defence, but I have been quick and perhaps lucky on those occasions.
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