A few additional points. I think the Civ3 concept of defensive bombardment should apply to stacked combat, if it is incorporated in Civ4. This would encourage you to have a decent number of ranged units in your stacks, especially in the ancient and Middle Ages.
Secondly, when the combat screen comes up, you should be able to select each individual unit, on the screen, and give it very basic tactics and a priority target. So, for instance, you might want some of your units to retreat, others to make a tactical withdrawl, whilst others might harrass or charge the enemy. Different units would get different attack/defense bonuses (and penalties) for both the maneuver they use AND the unit they target! If you don't select anything, then all of the units would have a 'default target' and 'default tactic'!
Yours,
The_Aussie_Lurker.
Secondly, when the combat screen comes up, you should be able to select each individual unit, on the screen, and give it very basic tactics and a priority target. So, for instance, you might want some of your units to retreat, others to make a tactical withdrawl, whilst others might harrass or charge the enemy. Different units would get different attack/defense bonuses (and penalties) for both the maneuver they use AND the unit they target! If you don't select anything, then all of the units would have a 'default target' and 'default tactic'!
Yours,
The_Aussie_Lurker.
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