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Stacked vs Single Unit Combat - The Battle Continues

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  • #61
    it is if it is to take one square

    it is not if it is along a whole front as part of a war

    I am visualizing a game where it does not take 60-70 units to take a square

    whether in stacked combat (as in CTP) or in Civ2 style one after another

    Jon miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #62
      Actually, if you are attacking a whole front, then the micromanagement process takes even longer to set up and execute.

      End result - even more tedium...
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

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      • #63
        Originally posted by Fosse

        That would mean having two sub optimal AIs
        Why do we need an AI? Any human player is 1000 times better than an AI. What we need is an efficient way to promote and play human v human games.
        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
        If any man be thirsty, let him come unto me and drink. Vampire 7:37
        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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        • #64
          Originally posted by hexagonian
          Actually, if you are attacking a whole front, then the micromanagement process takes even longer to set up and execute.

          End result - even more tedium...
          no

          because that is fun

          having a stack attack another is only 1 choice by me, to do only one meaningful thing

          attacking along an entire front has a number of meaningful things done by me

          as well as a number of meaningful results

          so it is better in many ways

          the problem with tactitcal miny games, or watching your stack fiught

          is that a lot more time (and effort) gets taken for only one meaningful result

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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          • #65
            BECAUSE SOME PEOPLE LIKE TO PLAY SINGLE PLAYER AND SOME PEOPLE DONT HAVE THE TIME TO PLAY MULTIPLAYER!

            and some people don't have DSL!

            You can't just maek games for online people!

            More people play sp than mp!
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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            • #66
              a lto of that has to do with the fact that civ has never been made really mp freindly

              I would play more civ3 if it was more mp freindly

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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              • #67
                I don't disagree that Civ should have a mp component, just that the focus should be as it always has, sp... sp has made it a million-seller, sp will continue to make it a million-seller.
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                • #68
                  I use to play a lot of SP

                  I now only rarely play SP

                  and I have a lot of games that call for me when I do

                  Jon miller
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                  Comment


                  • #69
                    Originally posted by SpencerH


                    Why do we need an AI? Any human player is 1000 times better than an AI. What we need is an efficient way to promote and play human v human games.


                    You're going to be on your own fighting for THIS standpoint.


                    The others are right... Civ began and will continue to be a single player game. Multiplayer is fun for those who can manage... but those people number even fewer than those who spend time on Apolyton forums I'd bet.


                    Besides... don't you want viable AI civs in your MP games?

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                    • #70
                      Originally posted by Fosse


                      Because you can't have your cake and eat it too.

                      I'd rather see one system (coughstackedcough) done well, than two done in such a matter as to accomadate each other. Theoretically, it's possible But realistically we're talking about a software company with limitd funds. That would mean having two sub optimal AIs, two rule sets that are both crippled to be compatible with each other, and an overwhelming sense that too much time was spent on the non-feature of a choice between the two.

                      If Firaxis had all the money in the world, then I'd agree with you 100% Shogun... but they don't, so I don't
                      I don't quite agree with this.

                      Civ3 has a workable combat system. I am suggesting a subroutine be developed for optional usage that will be some form of stacked combat. My point is that you could easily program (it's just decision tree stuff) which combat system utilized to resolve combat. The Civ3 one is already in place, so time, money and brainpower would be needed to develop the stacked combat model.

                      If you are against the expenditure of funds for this aim - that's your opinion and that's fine. It's actually very achievable. Not two rule sets, one set -- two pathways with one already done.
                      Haven't been here for ages....

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                      • #71
                        Originally posted by Jon Miller
                        it is if it is to take one square

                        it is not if it is along a whole front as part of a war

                        I am visualizing a game where it does not take 60-70 units to take a square

                        whether in stacked combat (as in CTP) or in Civ2 style one after another

                        Jon miller
                        I do agree with your point about "overstacking" -- regardless of the combat system used. There should be some limit to the number of troops occupying, or passing through, a particular square.

                        In all the Avalon Hill, SPI and S&T war games, there was always a stacking limit. (Please no one tell me that Civ is not a wargame -- we are talking about military units, it's the same concept)

                        NATO continually studied Soviet military strategy and watched their military exercises very carefully in the 70's and 80's. The Soviet doctrine at the time called for an advance of 60 kilometers PER DAY, once hostilities started, through West Germany and into France. NATO and the US military concluded that it wasn't possible due to space restrictions for transporting so many vehicles on too few roads. Additionally, the supply was major limiting factor as well. It would have been one major traffic jam in the Fulda Gap.

                        So yes, there needs to be some restrictions on stacking.
                        Haven't been here for ages....

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                        • #72
                          I love Avalon Hill board games, SPI is also ok

                          Jon Miller
                          Jon Miller-
                          I AM.CANADIAN
                          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                          • #73
                            Originally posted by Jon Miller
                            I love Avalon Hill board games, SPI is also ok

                            Jon Miller
                            The computer really doomed those lines didn't they? There was something about spreading out the map, moving around the units, etc.

                            I used to setup massive Squad Leader games...I don't have that kind of time anymore...
                            Haven't been here for ages....

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                            • #74
                              I am still buying Advanced Squad Leader

                              only have about half the modules

                              don't really have anyone here to play with, there is a club in the area though I should go to and two tourneys nearby (I will go to the one in december)

                              Jon Miller
                              (have all of the Squad Leader Core Modules though)
                              Jon Miller-
                              I AM.CANADIAN
                              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                              Comment


                              • #75
                                I still maintain that there is nothing better than Advanced Civ, or Settlers, or Diplomacy, or Republic of Rome for multiplayer (I am trying to get Third Reich to work as well)
                                \
                                KJpm
                                Jon Miller-
                                I AM.CANADIAN
                                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                                Comment

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